Course detail

3D Modeling for Digital Games

FaVU-3DMDGAcad. year: 2020/2021

The course focuses on selected elements of advanced 3D modelling in the context of digital games. Part of the course is a basic introduction to the making and optimization of textures, application of materials and retopology (high poly vs. low poly) of 3D models. Students will learn to work with software 3D Studio Max, Z-Brush, TopoGun, Substance painter, and Adobe Photoshop.

Learning outcomes of the course unit

Students will learn the basic pipeline in the processing of 3D models, including optimization (3D Studio Max, Z-Brush, TopoGun, Substance painter, Adobe Photoshop). They learn to work with selected software and are familiar with their possibilities and limits (organic vs hard surface modeling, texture processing using modern methods).

Prerequisites

Keen interest in the topic, appropriate software use skills.

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

https://area.autodesk.com/tutorials/
https://www.zbrushguides.com/tutorials/
https://docs.substance3d.com/spdoc/tutorials-142213429.html

Planned learning activities and teaching methods

Teaching has a form thematic workshops focused on developing practical skills in 3D modelling.

Assesment methods and criteria linked to learning outcomes

Credit is awarded on the basis of attendance and completion of the assigned tasks.

Language of instruction

English

Work placements

Not applicable.

Course curriculum

Workshops are covering these topics:
- Basic modeling, unwrap, animation – 3D Studio Max (introduction to hard surface modeling and animation)
- Sculpting, modeling – Z-Brush (introduction to organic modeling)
- Retopology – TopoGun, 3D Studio Max, Z-Brush (optimization of models for use in the game engine)
- Materials – Substance Painter, Adobe Photoshop (surface solutions of models, especially maps and textures)

Aims

The aim of the course is a practical and further applicable knowledge of software tools used in the development pipeline of 3D graphics in contemporary digital games.

Specification of controlled education, way of implementation and compensation for absences

Attendance compulsory.

Classification of course in study plans

  • Programme VUM Master's

    branch VU-D , 1. year of study, winter semester, 3 credits, elective
    branch VU-D , 1. year of study, winter semester, 3 credits, elective
    branch VU-D , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-D , 2. year of study, winter semester, 3 credits, elective
    branch VU-D , 2. year of study, winter semester, 3 credits, elective
    branch VU-D , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective

Type of course unit

 

Exercise in computer lab

32 hours, compulsory

Teacher / Lecturer