Programming in Python
FSI-9PVPAcad. year: 2020/2021
Students will get acquainted with modern scripting language Python.
Learning outcomes of the course unit
Having successfully completed the course, students will be able to use knowledge and understanding of the nature of scripting and the role of scripting languages, the syntax and semantics of Python.
Fundamental level of programming in course 1IN (Informatics).
Recommended optional programme components
Recommended or required reading
Harms, D., Macdonald, K.: Začínáme programovat v jazyce Python. Computer Press, ISBN 80-7226-799-X. (CS)
Harms, D., Macdonald, K.: The Quick Python Book. Manning Publications, 2000 (EN)
Burris, E.: Programming in the Large with Design Patterns, Pretty Print Press, 2012 (EN)
Johansson, R.: Numerical Python: Scientific Computing and Data Science Applications with Numpy, SciPy and Matplotlib, second edition, Apress, 2019 (EN)
Planned learning activities and teaching methods
School game and programming by using fun examples.
Assesment methods and criteria linked to learning outcomes
The active participation and mastering the assigned task.
Language of instruction
To examine the topic of scripting language Python and designo of their applications. To understand GUI programming using Python.
Specification of controlled education, way of implementation and compensation for absences
Education runs according to week schedules. Attendance at the seminars is required. The form of compensation of missed seminars is fully in the competence of a tutor.
Classification of course in study plans
Type of course unit
20 hours, optionally
Teacher / Lecturer
1. Introduction. Basic properties, history of Python. Comparison with other languages.
2. Basics of language. Code structure, comments. Variables, data types. Operators and expressions. Numbers and strings. Collection data types, sequences, sets. Working with strings, formatting. Program Run Controls (Branch Commands. Cycle Commands)
3. Functions and procedures. Definition of functions and procedures. Passing parameters. Variable number of parameters. Functions for working with collections.
4. Modules and packages. Introduction to modules. Creating custom modules and packages. Errors and Exceptions. Types, invocation, capture, and exception handling.
5. Working with files. Opening files, reading, writing. Pickle, json, shelve modules
6. Scripts. Create a script and run it. Command-line arguments. Forwarding. Start an external program. Scripts on UNIX and Windows
7. Object oriented programming. Classes, attributes and methods. Magic methods. Inheritance and multiple inheritance. More OOP features in Python
8. Applications: Networks, HTTP client, SMTP, simple HTTP server, remote procedure call XML-RPC
9.-10. Application: Snakes game