Course detail

Graphical and Sound Interfaces and Standards

FIT-GZNAcad. year: 2017/2018

Introduction, overview of current graphics application interfaces and standards, history of graphics application interfaces, graphics library OpenGL - introduction, 2D graphics, 3D graphics, advanced techniques, extension libraries GLU a GLUT, DirectX graphics library - introduction, 2D graphics, 3D graphics, advanced techniques, history of standards in computer graphics and multimedia, graphics file formats, VRML, image and video compression, graphics and multimedia data transfer.

Learning outcomes of the course unit

The students will get acquainted with the current status of the graphics application interfaces and standards for computer graphics. They will learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. They will also learn about the status and possibilities of standardization in computer graphics and multimedia. Finally, they will get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.

The students will improve their skills in work with literature and practical abilities with C/C++ programming.

Prerequisites

There are no prerequisites

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

  • Wright, R.S., Lipchak, B.: OpenGL SuperBible (3rd Edition), Sams 2004, ISBN 0672326019
  • Coelho, R., Hawash, M.: DirectX(R), RDX, RSX, and MMX(TM) Technology: A Jumpstart Guide to High Performance APIs, Addison-Wesley Professional 1997, ISBN 0201309440
  • Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Language of instruction

Czech

Work placements

Not applicable.

Course curriculum

    Syllabus of lectures:
    1. Introduction, overview of current graphics application interfaces and standards
    2. History of graphics application interfaces
    3. Graphics library OpenGL - introduction, 2D graphics
    4. Graphics library OpenGL - 3D graphics, advanced techniques
    5. Graphics library OpenGL - advanced techniques, extension libraries GLU a GLUT
    6. Graphics library DirectX - introduction, 2D graphics
    7. Graphics library DirectX - 3D graphics, advanced techniques
    8. Graphics library DirectX - advanced techniques
    9. History of standards in computer graphics and multimedia
    10. Graphics file formats
    11. VRML - Virtual Reality Modeling Language
    12. Image and video compression
    13. Graphics and multimedia data transfer

Aims

To get acquainted with the current status of the graphics application interfaces and standards for computer graphics. To learn in detail the capabilities of the current graphics application interfaces and their limitations, with the tools for their exploitation and expected future development. To learn about the status and possibilities of standardization in computer graphics and multimedia. To get acquainted with the ways of obtaining the standards and implementation of systems compliant with the valid standards.

Specification of controlled education, way of implementation and compensation for absences


  • mid-term test - 9 points
  • project - 40 points
  • final exam - 51 points, min gain 20 points

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, 5 credits, elective
    branch MPV , any year of study, winter semester, 5 credits, elective
    branch MGM , any year of study, winter semester, 5 credits, elective
    branch MSK , any year of study, winter semester, 5 credits, elective
    branch MIS , any year of study, winter semester, 5 credits, elective
    branch MBS , any year of study, winter semester, 5 credits, elective
    branch MIN , any year of study, winter semester, 5 credits, elective
    branch MMI , any year of study, winter semester, 5 credits, elective
    branch MMM , any year of study, winter semester, 5 credits, elective

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus


  1. Introduction, overview of current graphics application interfaces and standards
  2. History of graphics application interfaces
  3. Graphics library OpenGL - introduction, 2D graphics
  4. Graphics library OpenGL - 3D graphics, advanced techniques
  5. Graphics library OpenGL - advanced techniques, extension libraries GLU a GLUT
  6. Graphics library DirectX - introduction, 2D graphics
  7. Graphics library DirectX - 3D graphics, advanced techniques
  8. Graphics library DirectX - advanced techniques
  9. History of standards in computer graphics and multimedia
  10. Graphics file formats
  11. VRML - Virtual Reality Modeling Language
  12. Image and video compression
  13. Graphics and multimedia data transfer

Exercise in computer lab

12 hours, optionally

Teacher / Lecturer

Project

14 hours, optionally

Teacher / Lecturer

eLearning