Course detail

Creation of 3D characters I

FaVU-1VV035Acad. year: 2016/2017

The course focuses on the basic metodology of understanding the basic relationship of human body proportions and using anatomical knowedge in creating the model of human or animal body in 3D modelling program on photoreferential basis. The various aspects of presenting the model 0 light, composition, rendering - will be also discussed. The course invovlves lectures in anatomy, proportions and 3D modelling techniques, examples from the history of sculpture and the work of contemporary 3D modelling artists.

Language of instruction

Czech

Number of ECTS credits

2

Mode of study

Not applicable.

Learning outcomes of the course unit

Students will work independently on their own projects. Creating a model of human head in 3D modelling software represents the final project.

Prerequisites

The basic knowledge of IT, the ability of orientation in virtual space, patience, interest in 3D technologies. The knowledge of 3D programs (Blender, maya, Rhino) is welcome, but is not conditional. Basics of English.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Teaching methods depend on the type of course unit as specified in the article 7 of BUT Rules for Studies and Examinations..

Assesment methods and criteria linked to learning outcomes

credits

Course curriculum

Human body proportions
modelling organic shapes in 3D modelling programs
human head anatomy
low poly model - modeling from photo references
presentation of the model - light, composition, rendering
creative handling of the finished model, deformation tools
preparation of the model for implementation with rapid prototyping methods

Work placements

Not applicable.

Aims

The course focuses on the basic metodology of understanding the basic relationship of human body proportions and using anatomical knowedge in creating the model of human or animal body in 3D modelling program on photoreferential basis. The various aspects of presenting the model 0 light, composition, rendering - will be also discussed. The course invovlves lectures in anatomy, proportions and 3D modelling techniques, examples from the history of sculpture and the work of contemporary 3D modelling artists. The course will instruct students in using rapid prototyping methods.

Specification of controlled education, way of implementation and compensation for absences

Seminars are combined with lectures, both are mandatory. Students work with 3D software and are corrected during their work.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

KŘÍŽ, Jan. Mistrovství v 3ds Max :[kompletní průvodce profesionálního grafika], Computer Press Brno, 2010
ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006

Recommended reading

ZRZAVÝ, Josef. Anatomie pro výtvarníky, Avicenum Praha, 1977
FEHÉR, György a András SZUNYOGHY. Anatomie pro výtvarníky: člověk: zvířata: srovnávací studie, Slovart Praha, 1999
THALER, Peter. Pictoplasma, Gestalten Verlag London, 2003

Classification of course in study plans

  • Programme Bachelor's

    branch AS1 , 4. year of study, winter semester, elective

Type of course unit

 

Lecture

13 hours, optionally

Teacher / Lecturer

Seminar

13 hours, optionally

Teacher / Lecturer