Course detail

Studio Follow-up II - Game Media - summer

FaVU-M2MU-LAcad. year: 2021/2022

Students are completing a master's project and are looking for an appropriate way to present it to the public, academic and cultural community, or an individual. Consultations and interventions here function only in the role of light corrections towards the highest possible quality of the project and take place at the level of the whole studio. The studio provides the broadest possible background within the home environment of the project's creation. Students complete ongoing documentation of the project development and submit it for presentation and archiving. With the final presentation of the project, students are tasked with communicating the author's intent and evaluating the goals achieved. The presentation itself is individual to each project and the final presentation must meet the current studio requirements.

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

Students manage to finalize, install and present a master's project at the highest possible level. Throughout the semester, they regularly present the project to studio colleagues and initiate thematic discussions. In the final phase of the project, they evaluate the goals achieved.

Prerequisites

Presentation of the final phase of the master's project. Documentation of the development and completion of the project in digital form.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

The condition of the credit is the completion and presentation of the final version of the master's project (master's thesis).

Course curriculum

Individual consultation of the master's thesis
Regular presentation of the project to the studio unit
Completion and archiving of the master's project documentation
Evaluating achieved goals

Work placements

Not applicable.

Aims

Students complete and present a master's project to the wider and professional public.

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

A Casual Revolution: Reinventing Video Games and Their Players, Jesper Jull (EN)
Handmade Pixels: Independent Video Games and the Quest for Authenticity, Jesper Jull (EN)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUM Master's

    branch VU-IDT , 2. year of study, summer semester, compulsory

Type of course unit

 

Seminar

195 hours, compulsory

Teacher / Lecturer