Course detail

Computer Visualization - 3DS Max

FSI-YPWAcad. year: 2020/2021

They are deepened knowledge gained from previous studies. Students will become familiar with the environment of Autodesk 3DS Max. Within semester projects will address the creation visualization, and animation of own design.

Learning outcomes of the course unit

- The knowledge at the domain of 2D and 3D graphics.
- The ability on realistic visualization and animations student designs.
- The ability to create a multimedial presentation and visualization of his/her own 3d project.


The elements of work and knowledge of working with the Rhinoceros 3D, Autodesk 3ds Max, Adobe Photoshop software are supposed.


Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

Steen, J., Boardman, T.: Rendering with Mental Ray and 3ds Max, Taylor and Francis, 2009
Meyer Ch.+T.: Adobe After Effects, Computer Press, Brno 2010
Meyer Ch.+T.: Adobe After Effects, Computer Press, Brno 2010
Kříž J.: Mistrovství v Autodesk 3ds Max, Computer Press, Brno 2010
Kříž J.: Mistrovství v Autodesk 3ds Max, Computer Press, Brno 2010

Planned learning activities and teaching methods

The course is taught through exercises which are focused on practical topics presented in lectures.

Assesment methods and criteria linked to learning outcomes

Graded course-unit credit requirements: attendance in lessons, meeting assigned projects deadlines, practical test verifying the knowledge of work with the software and creative work ability.
Resulting evaluation consists of evaluations on projects, tasks and a test. In total it will be possible to aquire 100 points. Resulting classification will be defined by the ECTS scale.
If some of the projects as well as a test are awarded less than half of the maximum pts., final evaluation of the course is "failed".
According to the article No. 13 of Study and Examination Rules of Brno University of Technology ECTS evaluation degree scale is used. . If some of the projects are awarded less than 50 pts., final evaluation of the course is "failed". The course is evaluated with the following grades: ECTS EVALUATION DEGREES / PTS. RATING / NUMERIC RATING: A / 100 - 90 / 1 / Excellent; B /89 - 80 / 1,5 / Very good; C / 79 - 70 / 2 / Good; D / 69 - 60 / Satisfactory; E / 59 - 50 / Sufficient; F / 49 - 0 / 4 / Failed.

Language of instruction


Work placements

Not applicable.


The graduates will be able to work with Autodesk 3DS Max and to know the basics in Adobe After Effects sufficient to create simple animations. The graduates will be able to create photorealistic visualization of own designs, edit and create texture for mapping, present their 3D models by realistic animation.

Specification of controlled education, way of implementation and compensation for absences

Compulsory attendance at seminars. Education runs according to the week schedule. The way of compensation of missed seminars is specified by the tutor.

Classification of course in study plans

  • Programme M2A-P Master's

    branch M-PDS , 1. year of study, winter semester, 4 credits, compulsory

Type of course unit


Computer-assisted exercise

52 hours, compulsory

Teacher / Lecturer


1. Autodesk 3ds Max - summary of knowledge, acquaintance with problems of rendering
2. Autodesk 3ds Max - setting up the scene, get familiar with different types of lights and lighting models
3. Autodesk 3ds Max – principle of creating and working with materials, material editor, texture
4. Autodesk 3ds Max - introduction to texturing, different types of textures and their creation
5. Autodesk 3ds Max - expanding knowledge of materials, special types, effects and their use in production
6. Autodesk 3ds Max - introduction to mapping, UVW map modifier
7. Autodesk 3ds Max - advanced mapping, different techniques, mapping using Unwrap UVW
8. Autodesk 3ds Max - rendering, render settings, parameters of renderer and their influence on speed
9. Autodesk 3ds Max - advanced render effects, exposure, depth of field, motion blur, and more
10. Autodesk 3ds Max - animation, basic concepts and principles, creating simple animation
11. Adobe After Effects - introduction to the environment of program, philosophy of work, the layout of the main tools, files and integration with 3ds Max
12. Adobe After Effects - Rendered animation processing, use basic tools, effects, color correction, masks
13. Adobe After Effects - completing the project, final production editing and animation export