Course detail
User Interface Programming
FIT-ITUAcad. year: 2020/2021
Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operating systems - Windows, iOS, X-Window. and others, event-controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, list boxes, edit boxes, etc., properties of the user interface building blocks, future development in user interface design.
Supervisor
Learning outcomes of the course unit
The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and structure of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. They will also get the important skills needed in the development of applications.
The students will learn to search team partners and to work in a team. They will also improve their skills in development tools usage and also in practical programming.
Prerequisites
Basic knowledge of C/C++ programming.
Co-requisites
Not applicable.
Recommended optional programme components
Not applicable.
Recommended or required reading
Dix, A., Finlay, J., Abowd, G., D., Beale, R.: Human-Computer Interaction. Prentice Hall, ISBN 0130461091, 2004.
Dix, A., Finlay, J., Abowd, G., D., Beale, R.: Human-Computer Interaction. Prentice Hall, ISBN 0130461091 (tel:0130461091), 2004.
Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders, ISBN 978-0321965516, 2014.
Yu-kai Chou: Actionable Gamification - Beyond Points, Badges, and Leaderboards. Octalysis Media, ISBN 978-1511744041, 2015.
Yu-kai Chou: Actionable Gamification - Beyond Points, Badges, and Leaderboards. Octalysis Media, ISBN 978-1511744041, 2015.
Rubin, J., Chisnell, D., Spool, J.: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, ISBN 978-0470185483, 2008.
Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8, 1995.
Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8 (tel:0-201-62769-8), 1995.
Lee Zhi Eng: Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework. Packt Publishing, ISBN 978-1788397827, 2018.
Sheridan Yuen: Mastering Windows Presentation Foundation: Master the art of building modern desktop applications on Windows. Packt Publishing, ISBN 978-1785883002, 2017.
Planned learning activities and teaching methods
Not applicable.
Assesment methods and criteria linked to learning outcomes
- Final test - up to 20 points
- Evaluated computer laboratories - up to 25 points
- Individual projects - up to 55 points
Exam prerequisites:
successful project
Language of instruction
Czech, English
Work placements
Not applicable.
Aims
To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and structure of the application and user interface development tools. To get acquainted with the history of such development tools and probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. To get the important skills needed in the development of applications for real-life and student projects.
Specification of controlled education, way of implementation and compensation for absences
The monitored activities include individual project, test and evaluated computer laboratories. The test does not have a correction term.
Type of course unit
Lecture
26 hours, optionally
Teacher / Lecturer
Syllabus
- Course organization, introduction to GUI
- GUI fundamentals and history
- GUI programming principles in WinAPI
- Web interfaces
- GUI design, mock-ups and testing
- Qt + QML
- Advanced tools and libraries for Windows (WPF, .NET)
- Mobile platforms
- GUI on iOS
- GTK (industry, in English)
- Gamification
- UX in practice (industry)
- Final test and Conclusion (Beran)
Exercise in computer lab
12 hours, compulsory
Teacher / Lecturer
Syllabus
- GUI design - design discussions, project mock-ups
- Windows API demonstration, Simple component-oriented programming example, Keyboard and mouse in Windows, cursor changes, clipboard
- Qt simple application
- WPF simple application
- Web principles demonstration and example application
Project
14 hours, compulsory
Teacher / Lecturer
Syllabus
- individual project assignment - one project for the whole duration of the course