Studio IV - Game Media - summer
FaVU-B4MU-LAcad. year: 2020/2021
The subject presents to students the problems of complex production and completion of artwork or long-term project. In the context of the studio, it is mainly the final publication of the work, preferably in digital and subsequently or in parallel in the physical space. Advantages and disadvantages of publishing and general disclosure of the work in the current Internet environment as provided by academic, student, independent, or professional tools. Here we open the question of project financing, grant or community resources? Community funding (crowdfounding) in the Czech Republic and subsequent distribution comparisons. Current online distribution of digital games, platforms, publishers, media, social networks, community environment, individual.
Learning outcomes of the course unit
Students are able to complete and publish a long-term creative project. They master work in the current Internet environment. They are acquainted with the possibilities of financing projects, their subsequent opportunities for presentation and distribution. They reflect the experience gained during the bachelor project.
Knowledge of digital game and film relationships, adjacent industry, key technology parallels and tools.
- compulsory prerequisite
Recommended optional programme components
Recommended or required reading
"CODE" - The Language of Our Time, Ars Electronica
CyberArts", Ars Electronica Edition
"FUTURE CINEMA" The Cinematic Imaginary after Film, Shaw Jeffrey, Weibel Peter
Planned learning activities and teaching methods
Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.
Assesment methods and criteria linked to learning outcomes
The bachelor's thesis is required to present and archive the diploma thesis. Then defend the diploma thesis before the commission.
Language of instruction
Completion of the artwork, the project
Presentation and distribution
Grant and community funding
Distribution of digital games, networking
To make students acquainted with the possibilities of production, distribution and financing. Understand basic Internet marketing tools.
Specification of controlled education, way of implementation and compensation for absences
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.