Course detail

Studio III - Game Media - summer

FaVU-B3MU-LAcad. year: 2020/2021

The subject draws on a wider awareness of the design of game design and leads students to experimental attitudes and realizations of the subject. It analyzes the boundary between physical and digital games across established artistic practices and contextually-used "spatial installation" media. Within the scope of the physical space, the topic of board, escape or card games and their potential role in the institutional environment of a high school of art, or gallery or festival environment, is opened here. In such an environment, naturally, the question is "Why is there a game when it is not needed?". Finding the answer to this question is one of the important aspects of stimulating the working attitudes and expressive means of individual students in the studio.

Learning outcomes of the course unit

Students are able to work with the media of digital games or its physical parallel in a wider context.

Prerequisites

Experience with the realization of the Creative Visual Novel, Orientation in Anime + Participatory Culture.

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

Juul Jesper-Half-Real Video Games between Real Rules and Fictional Worlds 2011
CyberArts", Ars Electronica Edition
http://opvk.ffa.vutbr.cz/texty/zakladni-informace-o-projektu.html
Jesse Schnell, The Art of Game Design: A Book of Lenses (CS)

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.

Language of instruction

Czech

Work placements

Not applicable.

Course curriculum

The boundary between physical and digital games
Escape games
Card and board games
Play as a space installation
Digital games in the environment of institutions
"Why is there a game when it's not needed?"

Aims

Students make an experiment with the digital game theme at the highest possible level and extend beyond this theme into physical space as well.

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 3. year of study, summer semester, 15 credits, compulsory

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Seminar

156 hours, compulsory

Teacher / Lecturer