Course detail

Computer Graphics

FIT-PGDAcad. year: 2019/2020

Matematics representation of 3D objects, modeling of curves and surfaces, transformations, projections, lighting and lighting models, hidden surface detection/removal, colour models, basic algorithms of animation, virtual reality problems, architectures for computer graphics support.

Learning outcomes of the course unit

Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.

Prerequisites

Not applicable.

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Literatura doporučená ve výuce (články).

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes


  • Individual presentation

Language of instruction

Czech, English

Work placements

Not applicable.

Aims

The aim of the course is to get the student acquanínted with the principles of 3D computer graphics with focus on the contemporary methods used in real-time and photorealistic graphics rendering of 3D scenes.

Specification of controlled education, way of implementation and compensation for absences

During the course, it is necessary to submit the summary of a selected topic and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.

Classification of course in study plans

  • Programme VTI-DR-4 Doctoral

    branch DVI4 , any year of study, winter semester, 0 credits, optional

  • Programme VTI-DR-4 Doctoral

    branch DVI4 , any year of study, winter semester, 0 credits, optional

  • Programme VTI-DR-4 Doctoral

    branch DVI4 , any year of study, winter semester, 0 credits, optional

  • Programme VTI-DR-4 Doctoral

    branch DVI4 , any year of study, winter semester, 0 credits, optional

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Syllabus

In the first part of semester, teaching is through standard "lectures of teacher to students".

Breakdown of topics (example):

1) Introduction to the course, brief evaluation and "mapping of knowledge" of the students, update of the lecture topics

2) Projections revisited, homogeneous co-ordinates, example of projection construction, projection of points, lines, triangles and other objects

3) Rasterization, general principles, construction of rasteriazation equations for lines, circles, and ellipses

4) Colours, physics fundaments of colours, colours models used in computer graphics, acquisition and rendering of colour images

5) Geometry algebra - introduction, principles, objects, operations, deonstration and examples of usage, overview of advantages/disadvantages

6) Visibility, methods of visibility detection, representation of scenes, limitations of representation, holography

7) Realistic rendering, rendering of moving objects and scenes, additional aspects of realistic and real-time rendering

In the next part of semester, the course is conducted through a series of seminars where students present a presentation on topic of their choice that is followed by a discussion.

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