Multimedia (in English)
FIT-MULeAcad. year: 2019/2020
Definition of multimedia technology, multimedia peripheral devices, connection between signal processing and multimedia, digital signal processors and their features, "case study" of system design with digital signal processor, Windows sound, video, and raster operation API, formats for image and sound digitization, formats for image and sound encoding, image compression, video compression, sound compression, DirectX raster operations, DirectX sound, OpenGL raster operations, multimedia programming interfaces.
Learning outcomes of the course unit
The students will learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. They will get acquainted with compression and decompression methods for image and sound data in PC environment. They will also learn how to exploit programmers interfaces' for image and sound and get acquainted with data formats for image and sound representation and with basic features of digital signal processors. They will learn about raster operations in Windows API, DirectX, and OpenGL and with sound interfaces of Windows API and DirectX, too. Finally, they will get acquainted with the anticipated development of multimedia data processing.
The students will learn to search team partners, to work in team, and to defend their work in public. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Basic knowledge of C/C++ programming, basics of signal processing.
- recommended prerequisite
Recommended optional programme components
Recommended or required reading
Simon, R. J.: Multimedia & ODBC API Bible, Watte Group Press, Carte Madera, CA, USA, 1996, ISBN 1-57169-011-5
IEEE Multimedia, IEEE, USA - série časopisů - různé články
Oney, W.: Systems Programming for Windows, Microsoft Press, Redmond, WA, USA, 1996, ISBN 1-55615-949-8
Wodtke, M.: Mind Over Media, McGraw-Hill, New York, USA, 1993, ISBN 0-07-067633-X
Wodaski, R.: PC Video Madness, SAMS Publishing, Carmel, IN, USA, 1993, ISBN 0-672-30322-1
Wodaski, R.: Multimedia Madness, SAMS Publishing, Carmel, IN, USA, 1992, ISBN 0-672-30249-7
Yun Q. Shi, Huifang Sun. Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards. CRC Press, 1999. ISBN 978-1-4200-4979-8
John Watkinson. The MPEG Handbook. CRC Press, 2012. ISBN 978-1-136-02898-6
Iain E. G. Richardson. H.264 and MPEG-4 Video Compression: Video Coding for Next-generation Multimedia. John Wiley & Sons, 2003. ISBN 978-0-470-86960-7
David Salomon, Giovanni Motta. Handbook of Data Compression. Springer, 2010. ISBN 978-1-84882-902-2
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Mid-term test, evaluated computer excercises, and individual project.
Language of instruction
To learn and understand basic methods of image processing and sound processing as 2D and 1D digital signals. To get acquainted with compression and decompression methods for image and sound data in PC environment. To learn how to exploit programmers' interfaces for image and sound. To get acquainted with data formats for image and sound representation. To get acquaited with basic features of digital signal processors. To learn about raster operations in Windows API, DirectX, and OpenGL and sound interfaces of Windows API and DirectX. To get acquainted with the anticipated development of multimedia data processing.
Specification of controlled education, way of implementation and compensation for absences
The monitores teaching activities include mid-term test, evaluated computer excercises, individual project, and final exam. The mid-term test does not have correction option, the final exam has two possible correction terms.
Type of course unit
26 hours, optionally
Teacher / Lecturer
- Introduction (7. 2. 2020, Bařina, slides)
- Compression techniques (14. 2. 2020, Bařina, slides)
- Filtering (21. 2. 2020, Zemčík, slides)
- Sound formats (28. 2. 2020, Grézl, slides)
- Sound interfaces (6. 3. 2020, Bařina, slides)
- Image and video compression principles (13. 3. 2020, Zemčík, slides)
- Image formats (20. 3. 2020, Kešner, slides)
- Video formats (27. 3. 2020, Kešner, slides), midterm exam
- DirectX (3. 4. 2020, Kobrtek, slides)
- Good Friday (10. 4. 2020)
- OpenGL (17. 4. 2020, Milet, slides)
- Multimedia frameworks (24. 4. 2020, Bařina, slides), project defences
- Labour Day (1. 5. 2020)
Exercise in computer lab
26 hours, compulsory
Teacher / Lecturer
Introductory lab, introduction to tools (0th excercise)
- Sound filter design and implementation
- Raster operations in Windows API
- Video sequence processing
- JPEG compression - DCT settings
- DirectX interface for sound and image
eLearning: currently opened course