Practical Aspects of Software Design
FIT-IVSAcad. year: 2019/2020
Fundamentals of Unix philosophy and their use in programming, the role of code testing and the test-driven development, component-oriented code, performance issues, profiling, distributed version management, parallel computing, big data, practical experience of software teams.
Learning outcomes of the course unit
Students will get acquainted with modern approaches to software development, having successfully completed the course, students will be able to take part in teams developing shared code, will know the tools helping the development of efficient and well-documented code as well as applications better reflecting the user's needs.
Students will learn to work on projects. They will also improve their knowledge of modern development and documenting tools.
Recommended optional programme components
Recommended or required reading
Ken Schwaber, Mike Beedle: Agile Software Development with Scrum. Addision-Wesley, 2002.
S. A. Babkin: The Practice of Parallel Programming. Create Space, 2010. https://www.createspace.com/3438465
BATH, Graham a Judy MCKAY. The software test engineer's handbook. Santa Barbara: Rocky Nook, 2008, xviii, 397 s. ISBN 978-1-933952-24-6.
STEPHENS, Matt a Doug, ROSENBERG. Testování softwaru řízené návrhem. Brno: Computer Press, 2011, 336 s. : il., portréty. ISBN 978-80-251-3607-2.
Dustin Boswell, Trevor Foucher: The Art of Readable Code. O'Reily, 2010. https://www.oreilly.com/library/view/the-art-of/9781449318482/
J. Pérez López, L. Ribas i Xirgo: Introduction to Software development, 2010. http://ftacademy.org/sites/ftacademy.org/files/materials/fta-m7-fs_development.pdf
Scott Chacon: Pro Git, 2009 http://knihy.nic.cz/files/nic/edice/scott_chacon_pro_git.pdf
Baumann, H.; Grässle, P.; Baumann, P.: UML 2.0 in Action: A project-based tutorial. Birmingham: Packt Publishing, Prosinec 2009, ISBN 1-904811-55-8. Download
Fowler, M.: Refactoring: Improving the Design of Existing Code (2nd Edition), 2018.
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
- Mid-term test (30 points)
- Projects (70 points in total)
At least 50 points.
Language of instruction
To understand the process of software development in teams and to get acquainted with real applications that help to create and documenting component-based projects, to learn how to easily prototype graphical user interfaces, what are preconditions of successful free software and usability measurement.
Type of course unit
26 hours, optionally
Teacher / Lecturer
- Introduction, practical rules for the writing of sustainable code and effective usage of IDE
- Software testing, TDD (Test-Driven Development) and its usage in team development
- Teamwork, communication, team data sharing, basics of project design and planning
- Distributed version control, GIT
- Documentation types, system documentation generated from the code, Component-based development and cross-platform libraries
- Code assembling, Make, Cmake a Qmake.
- User interfaces
- Issue tracking, debugging, bug tracking and QA
- Mid-term test
- Program deployment
- Algorithm optimization, parallelization and profiling
- Programming languages and paradigms, SWIG and integration of legacy code
- Invited experts from companies
26 hours, compulsory
Teacher / Lecturer
- Test definition (18 points)
- The project focused on team development (52 points)
eLearning: currently opened course