Course detail
Graphic and Multimedia Processors
FIT-GMUAcad. year: 2017/2018
Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Approximate computation. Mobile systems. Color models, CIE, TV standards. Graphic pipeline, paralelizatiom. MM systems. Digital cameras, QR codes. Graphical systems SGI, GF7800 and next systems. Transformations - the orthogonality, JPEG example. Integer cosine transform. Logic enhanced memories. Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX. Wavelet transform. Fax encoding. Black and white images, JBIG, distortion measures. Game consoles.
Supervisor
Department
Learning outcomes of the course unit
Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL, OpenGL and CUDA environment.
Prerequisites
There are no prerequisites
Co-requisites
Not applicable.
Recommended optional programme components
Not applicable.
Recommended or required reading
- Přednáškové materiály v elektronické formě.
- Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
- Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
- Další aktuální literatura a firemní zdroje.
Planned learning activities and teaching methods
Not applicable.
Assesment methods and criteria linked to learning outcomes
Passing labs and finishing the project.
Language of instruction
Czech
Work placements
Not applicable.
Course curriculum
- Syllabus of lectures:
- Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL.
- Computation optimalization on advanced GPGPU.
- Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
- OpenGL. Shaders.
- MM systems, mobile systems.
- Threads processing principles
- Graphical systems SGI, GF7800 and next systems.
- Memory management.
- Digital cameras, QR codes.
- Transformations - the orthogonality, JPEG example.
- Integer cosine transform. Logic enhanced memories.
- Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
- Wavelet transform. Fax encoding.
- Black and white images, JBIG, distortion measures. Game consoles.
- 12 points
1. Introduction to OpenCL
2. OpenCL memory model
3. Communication between OpenCL and OpenGL
4. Parallelization using OpenGL
Syllabus of computer exercises:
Syllabus - others, projects and individual work of students:
Individual project assignment, 28 points.
Aims
To inform the students about hardware support and software implementation of graphical and multimedia operations, image transforms and compression, and making use of OpenCL and OpenGL languages for image information processing, optimization of the computation. New CUDA tool for programming GPGPU. Approximate computation. Mobile systems.
Specification of controlled education, way of implementation and compensation for absences
Passing labs and finishing the project.
Classification of course in study plans
- Programme IT-MGR-2 Master's
branch MBI , any year of study, winter semester, 5 credits, elective
branch MPV , any year of study, winter semester, 5 credits, compulsory-optional
branch MGM , any year of study, winter semester, 5 credits, compulsory-optional
branch MSK , any year of study, winter semester, 5 credits, elective
branch MIS , any year of study, winter semester, 5 credits, elective
branch MBS , any year of study, winter semester, 5 credits, elective
branch MIN , any year of study, winter semester, 5 credits, elective
branch MMM , any year of study, winter semester, 5 credits, elective
Type of course unit
Lecture
26 hours, optionally
Teacher / Lecturer
Syllabus
- Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL.
OpenGL. - Computation optimalization on advanced GPGPU.
- Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
- OpenGL. Shaders.
- MM systems, mobile systems.
Threads processing principles- Graphical systems SGI, GF7800 and next systems.
- Memory management.
- Digital cameras, QR codes.
- Transformations - the orthogonality, JPEG example.
- Integer cosine transform. Logic enhanced memories.
- Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
- Wavelet transform. Fax encoding.
- Black and white images, JBIG, distortion measures. Game consoles.
Exercise in computer lab
8 hours, optionally
Teacher / Lecturer
Syllabus
- 12 points
1. Introduction to OpenCL
2. OpenCL memory model
3. Communication between OpenCL and OpenGL
4. Parallelization using OpenGL