Course detail

Graphic and Multimedia Processors

FIT-GMUAcad. year: 2017/2018

Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Approximate computation. Mobile systems. Color models, CIE, TV standards. Graphic pipeline, paralelizatiom. MM systems.  Digital cameras, QR codes. Graphical systems SGI, GF7800 and next systems. Transformations - the orthogonality, JPEG example. Integer cosine transform. Logic enhanced memories. Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX. Wavelet transform. Fax encoding. Black and white images, JBIG, distortion measures. Game consoles.

Learning outcomes of the course unit

Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL, OpenGL  and CUDA environment.

Prerequisites

There are no prerequisites

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

  • Přednáškové materiály v elektronické formě.

  • Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
  • Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
  • Další aktuální literatura a firemní zdroje.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Passing labs and finishing the project.

Language of instruction

Czech

Work placements

Not applicable.

Course curriculum

    Syllabus of lectures:
    • Introduction, basic concepts. Graphic system  architecture, CUDA. OpenCL. OpenGL.
    • Computation optimalization on advanced GPGPU.
    • Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
    • OpenGL. Shaders.  
    • MM systems, mobile systems.
    • Threads processing principles
    • Graphical systems SGI, GF7800 and next systems.
    • Memory management.
    • Digital cameras, QR codes.
    • Transformations - the orthogonality, JPEG example.
    • Integer cosine transform. Logic enhanced memories.
    • Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
    • Wavelet transform. Fax encoding.
    • Black and white images, JBIG, distortion measures. Game consoles.

    Syllabus of computer exercises:
    • 12 points
      1. Introduction to OpenCL
      2. OpenCL memory model
      3. Communication between OpenCL and OpenGL
      4. Parallelization using OpenGL

    Syllabus - others, projects and individual work of students:
    Individual project assignment, 28 points.

Aims

To inform the students about hardware support and software implementation of graphical and multimedia operations, image transforms and compression, and making use of OpenCL and OpenGL languages for image information processing, optimization of the computation. New CUDA tool for programming GPGPU. Approximate computation. Mobile systems.

Specification of controlled education, way of implementation and compensation for absences

Passing labs and finishing the project.

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, 5 credits, elective
    branch MPV , any year of study, winter semester, 5 credits, compulsory-optional
    branch MGM , any year of study, winter semester, 5 credits, compulsory-optional
    branch MSK , any year of study, winter semester, 5 credits, elective
    branch MIS , any year of study, winter semester, 5 credits, elective
    branch MBS , any year of study, winter semester, 5 credits, elective
    branch MIN , any year of study, winter semester, 5 credits, elective
    branch MMM , any year of study, winter semester, 5 credits, elective

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus


  • Introduction, basic concepts. Graphic system  architecture, CUDA. OpenCL.
    OpenGL.
  • Computation optimalization on advanced GPGPU.
  • Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
  • OpenGL. Shaders.  
  • MM systems, mobile systems.

  • Threads processing principles
  • Graphical systems SGI, GF7800 and next systems.
  • Memory management.
  • Digital cameras, QR codes.
  • Transformations - the orthogonality, JPEG example.
  • Integer cosine transform. Logic enhanced memories.
  • Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
  • Wavelet transform. Fax encoding.
  • Black and white images, JBIG, distortion measures. Game consoles.

Exercise in computer lab

8 hours, optionally

Teacher / Lecturer

Syllabus

  • 12 points
    1. Introduction to OpenCL
    2. OpenCL memory model
    3. Communication between OpenCL and OpenGL
    4. Parallelization using OpenGL

Project

18 hours, optionally

Teacher / Lecturer