Course detail

Interactive Technologies

FEKT-JINTAcad. year: 2017/2018

Using a graphical programming environment, namely Max/MSP/Jitter applications on Windows and on MacOSX, a practical introduction to the possibilities of alternative hardware devices (MIDI controller, Multi-touchscreen, sensoric system iCube, single-purpose hardware...). A practical introduction to the basics of the program Max/MSP 5. Joint realization of simple projects containing audio, video and 3D. Realization of small projects using alternative hardware (Arduino, etc.). Realization of an individual project for credit. All demonstrated tools are designed for creating interactive installations, working with video and audio in real-time, multimedia performances and interactive theatrical elements. Students will apply the relevant knowledge in his or her own work (project).

Learning outcomes of the course unit

The student will be able to:
- use the graphical programming environments of Max / MSP / Jitter applications,
- develop projects in these environments,
- use MIDI controllers to control parameters in projects,
- use alternative control devices in projects,
- realize projects exploiting external hardware.

Prerequisites

There are no special knowledge requirements.

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

Cipriani, A., Giri, M. Electronic Music and Sound Design - Theory and Practice with Max/MSP - volume 1. Contemponet, 2010. ISBN 8890548401 (EN)
Winkler, T. Composing Interactive Music: Techniques and Ideas Using Max. The MIT Press, 2011. ISBN 9780262731393 (EN)
Margolis, M. Arduino Cookbook. O'Reilly Media, 2011. ISBN 0596802471 (EN)
Dawes, B. Analog in, Digital out - on interaction design. New Riders, 2007 ISBN0321429168 (EN)

Planned learning activities and teaching methods

Teaching methods depend on the type of course unit as specified in the article 7 of BUT Rules for Studies and Examinations.
- Lectures have character of explanation accompanied with practical demonstration of interactive technologies and with audio and video samples.
- Exercises support practical acquiring of themes presented at lectures. Active participation of students is needed.
Participation at lectures is recommended. Participation at other ways of instruction is checked.

Assesment methods and criteria linked to learning outcomes

Evaluation of study results follows Rules for Studies and Examinations of BUT and Dean's Regulation to the Rules for Studies and Examinations of BUT. Credit is given for application of gained knowledge to art work in the form of individual project.

Language of instruction

Czech

Work placements

Not applicable.

Course curriculum

1. - 2. Usage of Max/MSP/Jitter applications
3. - 4 Exploiting MIDI controllers in project realization.
5. - 6 Exploiting alternative hardware (Multi-touchscreen, senzoric system iCube).
7. - 8. The environment of Max/MSP 5 applications.
9. - 11. Realization of a project containing audio, video and 3D.
12. - 13. Realization of a project using alternative hardware.

Aims

The goal of the subject is to get the students familiar with possibilities of the graphic programming environments, in particular Max/MSP/Jitter on Windows and MacOSX platforms.

Specification of controlled education, way of implementation and compensation for absences

To obtain the credit it is necessary to complete at least 10 exercises during semester and realize individual project in Max/MSP/Jitter environment. Other forms of the checked instructions are specified by a regulation issued by the guarantee of the course and updated for every academic year.

Classification of course in study plans

  • Programme AUDIO-J Bachelor's

    branch J-AUD , 3. year of study, summer semester, 4 credits, optional specialized

Type of course unit

 

Lecture

13 hours, optionally

Teacher / Lecturer

Exercise

13 hours, compulsory

Teacher / Lecturer