Course detail

Computer Science for Architects

FAST-AU05Acad. year: 2013/2014

Introduction to the modern techniques of presentation of architectural design with an emphasis on processing raster graphics, composition and image content, creating photorealistic assembly, guiding principles for the design of printed and online presentations.

Language of instruction

Czech

Number of ECTS credits

2

Mode of study

Not applicable.

Department

Institute of Computer Aided Engineering and Computer Science (AIU)

Learning outcomes of the course unit

Introduction to the modern techniques of presentation of architectural design with an emphasis on processing raster graphics, composition and image content, creating of photorealistic assembly and guiding principles for the design of printed and online presentations. Understanding the basics of shooting with an emphasis on architectural photos (exterior, interior). Work with Adobe Photoshop, raster image editing and creating photomontages.
Export of rendered image from a 3D modeller and import it into raster graphics editor, completing visualization of the model and montage into real photo.

Prerequisites

Advanced knowledge of 2D ad 3D modelling, Internet technologies, basics of computer graphics

Co-requisites

Not applicable.

Planned learning activities and teaching methods

The course is taught through lectures, practical classes and self-study assignments. Attendance at lectures is optional, but attendance at classes is compulsory.

Assesment methods and criteria linked to learning outcomes

1. Participation activity in seminars.
2. Individual project, which is entering:
- Creating photomontages with any theme, demonstrating mastery of basic techniques for working with raster graphics.
- A leaflet A4 that contains text and pictorial documentation of the procedure for creating photomontages and should demonstrate that student mastered the main principles for creating presentation documents.

Course curriculum

Lectures
1. Compendium of computer graphics
2. Digital raster and vector graphic formats
3. Videoformats, coding-decoding-broadcasting, videocontainers
4. Techniques of embedding graphic and video entities into HTML documents
5. Basics of 3D graphic libraries, from openGL, DirectX, VRML to modern X3D format
6. Implementation of presented techniques in new standard HTML 5.0

Work placements

Not applicable.

Aims

Infrastructure of multimedia presentations of architectural design

Specification of controlled education, way of implementation and compensation for absences

Extent and forms are specified by guarantor’s regulation updated for every academic year.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Jan Juřica: Video na počítači. Computer Press, 2003.

Recommended reading

Ted Boardman: 3D Studio Max. Computer Press, 2003.

Classification of course in study plans

  • Programme B-P-C-APS Bachelor's

    branch APS , 3. year of study, winter semester, compulsory

Type of course unit

 

Lecture

13 hours, optionally

Teacher / Lecturer

Syllabus

Lectures (6 x 2 hours)
1. Computer graphics: vector and raster graphics, features of raster graphics, color models, digital raster and vector formats.
2. Global image editing: resize and image resolution, work with color information, images, color schemes, conversion .between color modes, color gamut, color management, color adjustments in the image.
3. Basic principles of raster graphics: work in layers, work with color channels, work with parts of the image (local regulation).
4. Principles of creating montages: a pixel selection and paste it into another image, masking layers.
5. Fundamentals of architectural photography, geometric transformations in painting, working with perspective.
6. Visualization of the model, rendering module, saving rendered image, pasting into photos, animations.

Exercise

13 hours, compulsory

Teacher / Lecturer

Syllabus

1. Adobe Photoshop and its user interface, basic raw image editing, color correction, work in various color modes.
2. Global image editing: resize and image resolution, advanced color correction in an image, the color channels, retouching.
3. Working in layers, adjustment layers, text layers, adjustment of the image (local editing).
4. Creating a simple photomontage: tools for pixel selection and pasting into another image, alpha channels, masking of layers.
5. Geometric transformations in the image: a comparison of verticals, distortion, working with perspective, Vanishing Point filter.
6. Export of rendered model from AutoCAD to Photoshop: setting of views to the model in AutoCAD, rendering, inserting rendered model into photography, lighting solutions in the source images, creating shadows in assembly.