Publication detail

Hardware Implementation of EWA

HEROUT, A., ZEMČÍK, P.

Original Title

Hardware Implementation of EWA

English Title

Hardware Implementation of EWA

Type

conference paper

Language

en

Original Abstract

This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.

English abstract

This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.

Keywords

Rendering Systems, Point-Based Graphics, Hardware Acceleration, Surfels

RIV year

2004

Released

24.09.2004

Publisher

Springer Verlag

Location

Warsaw

ISBN

978-1402041785

Book

Computer Vision and Graphics

Pages from

593

Pages to

598

Pages count

6

Documents

BibTex


@inproceedings{BUT17370,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Hardware Implementation of EWA",
  annote="This
paper presents a novel algorithm for rasterization of circular scene elements
projected as ellipses, suitable for hardware acceleration of point-based scene
rendering. The algorithm is based on the screen space Elliptical Weighted
Average (EWA) filter, promising high quality rendering, support for transparent
objects, screen space and texture space antialiasing, etc.",
  address="Springer Verlag",
  booktitle="Computer Vision and Graphics",
  chapter="17370",
  institution="Springer Verlag",
  year="2004",
  month="september",
  pages="593--598",
  publisher="Springer Verlag",
  type="conference paper"
}