Publication detail

Animated Particle Rendering in DSP and FPGA

HEROUT, A., ZEMČÍK, P.

Original Title

Animated Particle Rendering in DSP and FPGA

English Title

Animated Particle Rendering in DSP and FPGA

Type

conference paper

Language

en

Original Abstract

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).

English abstract

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).

Keywords

point clouds, rendering, animation, FPGA, hardware

RIV year

2004

Released

22.04.2004

Publisher

Slovak University of Technology in Bratislava

Location

Bratislava

ISBN

80-223-1918-X

Book

SCCG 2004 Proceedings

Pages from

237

Pages to

242

Pages count

6

Documents

BibTex


@inproceedings{BUT16912,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Animated Particle Rendering in DSP and FPGA",
  annote="This paper
presents an algorithm for rendering and animation of 3D point-clouds using FPGA
(Field Programmable Gate Array) chip coupled with a DSP (Digital Signal
Processor). The point-clouds are sets of graphical data (particles) in 3D space
suitable for and perspective for potentially many purposes in modern computer
graphics. The paper describes the architecture of the proposed rendering system
and a novel approach to rendering and simple animation of large of 3D
point-clouds (large sets of particles).",
  address="Slovak University of Technology in Bratislava",
  booktitle="SCCG 2004 Proceedings",
  chapter="16912",
  institution="Slovak University of Technology in Bratislava",
  year="2004",
  month="april",
  pages="237--242",
  publisher="Slovak University of Technology in Bratislava",
  type="conference paper"
}