Publication detail

Increasing students' motivation by using virtual learning environments based on gamification mechanics

PASTUSHENKO, O. HRUŠKA, T. ZENDULKA, J.

Original Title

Increasing students' motivation by using virtual learning environments based on gamification mechanics

English Title

Increasing students' motivation by using virtual learning environments based on gamification mechanics

Type

conference paper

Language

en

Original Abstract

Increasing students' motivation is an important task during the educational process. One of the possible ways how to achieve this is to use innovative educational mechanics, such as gamification. Gamification provides an opportunity to extend regular learning management systems and virtual learning environments with game-like elements, such as points, levels and meaningful narrative. This paper describes an implementation and usage of gamified assignments in Web Development. Firstly, we analyzed gamification possibilities in higher educational institutions. After each assignment, we gathered feedback from students to study their involvement, motivation, and influence of gamification on how the information was perceived. Based on the results, several suggestions for the improvement are discussed, such as adaptive variable difficulty or making the achievement public in order to increase social motivational drive influence.

English abstract

Increasing students' motivation is an important task during the educational process. One of the possible ways how to achieve this is to use innovative educational mechanics, such as gamification. Gamification provides an opportunity to extend regular learning management systems and virtual learning environments with game-like elements, such as points, levels and meaningful narrative. This paper describes an implementation and usage of gamified assignments in Web Development. Firstly, we analyzed gamification possibilities in higher educational institutions. After each assignment, we gathered feedback from students to study their involvement, motivation, and influence of gamification on how the information was perceived. Based on the results, several suggestions for the improvement are discussed, such as adaptive variable difficulty or making the achievement public in order to increase social motivational drive influence.

Keywords

Gamification students motivation adaptive learning open source educational software

Released

26.10.2018

Publisher

Association for Computing Machinery

Location

Salamanca

ISBN

978-1-4503-6518-5

Book

ACM International Conference Proceeding Series

Edition

NEUVEDEN

Edition number

NEUVEDEN

Pages from

755

Pages to

760

Pages count

6

URL

Documents

BibTex


@inproceedings{BUT155635,
  author="Olena {Pastushenko} and Tomáš {Hruška} and Jaroslav {Zendulka}",
  title="Increasing students' motivation by using virtual learning environments based on gamification mechanics",
  annote="Increasing students' motivation is an important task during the educational
process. One of the possible ways how to achieve this is to use innovative
educational mechanics, such as gamification. Gamification provides an opportunity
to extend regular learning management systems and virtual learning environments
with game-like elements, such as points, levels and meaningful narrative. This
paper describes an implementation and usage of gamified assignments in Web
Development. Firstly, we analyzed gamification possibilities in higher
educational institutions. After each assignment, we gathered feedback from
students to study their involvement, motivation, and influence of gamification on
how the information was perceived. Based on the results, several suggestions for
the improvement are discussed, such as adaptive variable difficulty or making the
achievement public in order to increase social motivational drive influence.",
  address="Association for Computing Machinery",
  booktitle="ACM International Conference Proceeding Series",
  chapter="155635",
  doi="10.1145/3284179.3284310",
  edition="NEUVEDEN",
  howpublished="print",
  institution="Association for Computing Machinery",
  year="2018",
  month="october",
  pages="755--760",
  publisher="Association for Computing Machinery",
  type="conference paper"
}