Publication detail

Particle Rendering Pipeline

ZEMČÍK, P., HEROUT, A., TIŠNOVSKÝ, P.

Original Title

Particle Rendering Pipeline

English Title

Particle Rendering Pipeline

Type

conference paper

Language

en

Original Abstract

The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.

English abstract

The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.

Keywords

Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine

RIV year

2003

Released

19.05.2003

Publisher

Slovak University of Technology in Bratislava

Location

Bratislava

ISBN

80-223-1837-X

Book

Spring Conference on Computer Graphics 2003 Proceedings

Pages from

180

Pages to

186

Pages count

7

Documents

BibTex


@inproceedings{BUT13995,
  author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}",
  title="Particle Rendering Pipeline",
  annote="The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.",
  address="Slovak University of Technology in Bratislava",
  booktitle="Spring Conference on Computer Graphics 2003 Proceedings",
  chapter="13995",
  institution="Slovak University of Technology in Bratislava",
  year="2003",
  month="may",
  pages="180--186",
  publisher="Slovak University of Technology in Bratislava",
  type="conference paper"
}