Publication detail

A Unity Based Industrial Process Simulation Controlled via Virtual PLC

MICHALÍK, D.

Original Title

A Unity Based Industrial Process Simulation Controlled via Virtual PLC

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

This paper describes the development of an industrial process simulation application that is used for educational purposes. It is based on the Unity game engine and Game4Automation plugin, which offers a base framework and assets to establish the industrial process in a virtual environment. The application is then connected via Modbus TCP to a project created in the CODESYS programming environment, which is also responsible for the simulation of a control system - PLC.

Keywords

unity, game engine, industrial process simulation, virtual plc, education methods

Authors

MICHALÍK, D.

Released

27. 4. 2021

Publisher

Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií

Location

Brno

ISBN

978-80-214-5942-7

Book

Proceedings of the 27th Conference STUDENT EEICT 2021

Pages count

5

URL

BibTex

@inproceedings{BUT171507,
  author="David {Michalík}",
  title="A Unity Based Industrial Process Simulation Controlled via Virtual PLC",
  booktitle="Proceedings of the 27th Conference STUDENT EEICT 2021",
  year="2021",
  pages="5",
  publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií",
  address="Brno",
  isbn="978-80-214-5942-7",
  url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2021_sbornik.pdf"
}