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Publication detail
MICHALÍK, D.
Original Title
Vehicle Driving Simulator with Data Acquisition
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
This paper describes the creation of a vehicle driving simulator that collects and imple-ments data acquired from a driver’s inputs. These data are stored for future analysis of the driverand his style of driving. The simulator itself is realized through the Unreal Engine by Epic Games.The paper explains vital steps of the process such as importing vehicle models, creating armature forphysics and the creation of the world itself, alongside the data overview of gathered information.
Keywords
vehicle driving, simulator, data acquisition, vehicle physics, game engine
Authors
Released
25. 4. 2019
Publisher
Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií
Location
Brno
ISBN
978-80-214-5735-5
Book
Proceedings of the 25th Conference STUDENT EEICT 2019
Pages from
281
Pages to
284
Pages count
4
URL
http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2019_sbornik.pdf
BibTex
@inproceedings{BUT159873, author="David {Michalík}", title="Vehicle Driving Simulator with Data Acquisition", booktitle="Proceedings of the 25th Conference STUDENT EEICT 2019", year="2019", pages="281--284", publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií", address="Brno", isbn="978-80-214-5735-5", url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2019_sbornik.pdf" }