Publication detail

Vehicle Driving Simulator with Data Acquisition

MICHALÍK, D.

Original Title

Vehicle Driving Simulator with Data Acquisition

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

This paper describes the creation of a vehicle driving simulator that collects and imple-ments data acquired from a driver’s inputs. These data are stored for future analysis of the driverand his style of driving. The simulator itself is realized through the Unreal Engine by Epic Games.The paper explains vital steps of the process such as importing vehicle models, creating armature forphysics and the creation of the world itself, alongside the data overview of gathered information.

Keywords

vehicle driving, simulator, data acquisition, vehicle physics, game engine

Authors

MICHALÍK, D.

Released

25. 4. 2019

Publisher

Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií

Location

Brno

ISBN

978-80-214-5735-5

Book

Proceedings of the 25th Conference STUDENT EEICT 2019

Pages from

281

Pages to

284

Pages count

4

URL

BibTex

@inproceedings{BUT159873,
  author="David {Michalík}",
  title="Vehicle Driving Simulator with Data Acquisition",
  booktitle="Proceedings of the 25th Conference STUDENT EEICT 2019",
  year="2019",
  pages="281--284",
  publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií",
  address="Brno",
  isbn="978-80-214-5735-5",
  url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2019_sbornik.pdf"
}