Detail publikace

The Possibilities of Hardware Support for the Virtual Reality Systems Using the Internet Connections

Originální název

The Possibilities of Hardware Support for the Virtual Reality Systems Using the Internet Connections

Anglický název

The Possibilities of Hardware Support for the Virtual Reality Systems Using the Internet Connections

Jazyk

en

Originální abstrakt

The virtual reality systems are wide known in a large spectrum of applications. They are used in the game engines, CAD/CAM applications and others. There is a specific subclass that is using an Internet connection for sending the information. In such cases, the main aim is to minimize the throughput, because the typical connection is quite slow. If the data throughput cannot be minimized, then it must be balanced. There are special methods of data representation allowing such a balanced traffic. Hereupon the following hardware design and the work distribution between the virtual reality server and its terminals over the world must be concerned. The aim of the following work is to design a hardware support for such a balanced traffic and distributed work. The proposed designs are compared considering the traffic balance and the hardware demands.

Anglický abstrakt

The virtual reality systems are wide known in a large spectrum of applications. They are used in the game engines, CAD/CAM applications and others. There is a specific subclass that is using an Internet connection for sending the information. In such cases, the main aim is to minimize the throughput, because the typical connection is quite slow. If the data throughput cannot be minimized, then it must be balanced. There are special methods of data representation allowing such a balanced traffic. Hereupon the following hardware design and the work distribution between the virtual reality server and its terminals over the world must be concerned. The aim of the following work is to design a hardware support for such a balanced traffic and distributed work. The proposed designs are compared considering the traffic balance and the hardware demands.

BibTex


@inproceedings{BUT5582,
  author="Michal {Tomšů} and Vladimír {Drábek}",
  title="The Possibilities of Hardware Support for the Virtual Reality Systems Using the Internet Connections",
  annote="The virtual reality systems are wide known in a large spectrum of applications. They are used in the game engines, CAD/CAM applications and others. There is a specific subclass that is using an Internet connection for sending the information. In such cases, the main aim is to minimize the throughput, because the typical connection is quite slow. If the data throughput cannot be minimized, then it must be balanced. There are special methods of data representation allowing such a balanced traffic. Hereupon the following hardware design and the work distribution between the virtual reality server and its terminals over the world must be concerned. The aim of the following work is to design a hardware support for such a balanced traffic and distributed work. The proposed designs are compared considering the traffic balance and the hardware demands.",
  booktitle="Proceedings of the 35th Spring International Conference MOSIS'01",
  chapter="5582",
  year="2001",
  month="january",
  pages="121--126",
  type="conference paper"
}