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SUMEC, S.
Originální název
Parallel Computing of Ray Tracing
Typ
článek v časopise - ostatní, Jost
Jazyk
angličtina
Originální abstrakt
Photo realistic rendering performed through ray tracing consumes a lot of the computing time. Many techniques were developed for its speedup. This paper describes an alternative possibility of using parallel architecture to reduce the necessary time for intersections computation, which is an important part of the algorithm. The architecture is described and some simulations were done to verify its functionality.
Klíčová slova
Ray tracing, Ray, Intersection, Coherence, Parallel computing
Autoři
Rok RIV
2003
Vydáno
18. 4. 2003
ISSN
1213-161X
Periodikum
ElectronicsLetters.com - http://www.electronicsletters.com
Ročník
Číslo
4
Stát
Česká republika
Strany počet
15
URL
http://www.electronicsletters.com/papers/2003/0010/paper.asp
BibTex
@article{BUT41999, author="Stanislav {Sumec}", title="Parallel Computing of Ray Tracing", journal="ElectronicsLetters.com - http://www.electronicsletters.com", year="2003", volume="2003", number="4", pages="15", issn="1213-161X", url="http://www.electronicsletters.com/papers/2003/0010/paper.asp" }