Detail publikace

Real-time per-pixel focusing method for light field rendering

CHLUBNA, T. MILET, T. ZEMČÍK, P.

Originální název

Real-time per-pixel focusing method for light field rendering

Typ

článek v časopise ve Web of Science, Jimp

Jazyk

angličtina

Originální abstrakt

Light field rendering belongs to image-based rendering methods that do not use 3D models but only images of the scene as the input to render new views. Light field approximation, represented as a set of images, suffers from so-called refocusing artifacts due to different depth values of the pixels in the scene. Without the information about the depth in the scene, a proper focusing of the light field scene is limited to a single focusing distance. The correct focusing method is addressed in this work and a real-time solution for focusing of light field scenes, based on statistical analysis of the pixel values contributing to final image, is proposed. Compared to existing techniques, this method does not need a precomputed or acquired depth information. Memory requirements and streaming bandwidth are reduced and real-time rendering is possible even when using a high resolution light field data, yielding visually satisfactory results. Experimental evaluation of the proposed method implemented on GPU is presented in this paper.

Klíčová slova

image-based rendering, light field, plenoptic function, computational photography

Autoři

CHLUBNA, T.; MILET, T.; ZEMČÍK, P.

Vydáno

13. 1. 2021

ISSN

2096-0662

Periodikum

Computational Visual Media

Ročník

2021

Číslo

7

Stát

Čínská lidová republika

Strany od

319

Strany do

333

Strany počet

15

URL

BibTex

@article{BUT168553,
  author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}",
  title="Real-time per-pixel focusing method for light field rendering",
  journal="Computational Visual Media",
  year="2021",
  volume="2021",
  number="7",
  pages="319--333",
  doi="10.1007/s41095-021-0205-0",
  issn="2096-0662",
  url="https://link.springer.com/article/10.1007/s41095-021-0205-0"
}