Detail publikace

Fast robust and precise shadow algorithm for WebGL 1.0 platform

Originální název

Fast robust and precise shadow algorithm for WebGL 1.0 platform

Anglický název

Fast robust and precise shadow algorithm for WebGL 1.0 platform

Jazyk

en

Originální abstrakt

This paper presents fast and robust per-sample correct WebGL shadow method. It is based on silhouette shadow volumes. Our performance is usually superior when compared with high resolution shadow maps and it does not suffer from visual artefacts. Specially precomputed data are fed to the vertex shaders that extrude shadow volumes.

Anglický abstrakt

This paper presents fast and robust per-sample correct WebGL shadow method. It is based on silhouette shadow volumes. Our performance is usually superior when compared with high resolution shadow maps and it does not suffer from visual artefacts. Specially precomputed data are fed to the vertex shaders that extrude shadow volumes.

BibTex


@inproceedings{BUT119892,
  author="Tomáš {Milet} and Michal {Tóth} and Jan {Pečiva} and Tomáš {Starka} and Jozef {Kobrtek} and Pavel {Zemčík}",
  title="Fast robust and precise shadow algorithm for WebGL 1.0 platform",
  annote="This paper presents fast and robust per-sample correct WebGL shadow method. It is
based on silhouette shadow volumes. Our performance is usually superior when
compared with high resolution shadow maps and it does not suffer from visual
artefacts. Specially precomputed data are fed to the vertex shaders that extrude
shadow volumes.",
  address="Eurographics Association",
  booktitle="ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments",
  chapter="119892",
  doi="10.2312/egve.20151314",
  edition="NEUVEDEN",
  howpublished="print",
  institution="Eurographics Association",
  year="2015",
  month="october",
  pages="85--92",
  publisher="Eurographics Association",
  type="conference paper"
}