Detail publikace

Vehicle Driving Simulator with Data Acquisition

MICHALÍK, D.

Originální název

Vehicle Driving Simulator with Data Acquisition

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

This paper describes the creation of a vehicle driving simulator that collects and imple-ments data acquired from a driver’s inputs. These data are stored for future analysis of the driverand his style of driving. The simulator itself is realized through the Unreal Engine by Epic Games.The paper explains vital steps of the process such as importing vehicle models, creating armature forphysics and the creation of the world itself, alongside the data overview of gathered information.

Klíčová slova

vehicle driving, simulator, data acquisition, vehicle physics, game engine

Autoři

MICHALÍK, D.

Vydáno

25. 4. 2019

Nakladatel

Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií

Místo

Brno

ISBN

978-80-214-5735-5

Kniha

Proceedings of the 25th Conference STUDENT EEICT 2019

Strany od

281

Strany do

284

Strany počet

4

URL

BibTex

@inproceedings{BUT159873,
  author="David {Michalík}",
  title="Vehicle Driving Simulator with Data Acquisition",
  booktitle="Proceedings of the 25th Conference STUDENT EEICT 2019",
  year="2019",
  pages="281--284",
  publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií",
  address="Brno",
  isbn="978-80-214-5735-5",
  url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2019_sbornik.pdf"
}