Detail publikace

Fast and Robust Tessellation-Based Silhouette Shadows

MILET, T. KOBRTEK, J. ZEMČÍK, P. PEČIVA, J.

Originální název

Fast and Robust Tessellation-Based Silhouette Shadows

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined.

Klíčová slova

shadows, shadow volumes, silhouette, tessellation shaders, geometry shader

Autoři

MILET, T.; KOBRTEK, J.; ZEMČÍK, P.; PEČIVA, J.

Rok RIV

2014

Vydáno

6. 6. 2014

Nakladatel

University of West Bohemia in Pilsen

Místo

Plzeň

ISBN

978-80-86943-72-5

Kniha

22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Poster Papers Proceedings - in co-operation with EUROGRAPHICS Association

Strany od

33

Strany do

38

Strany počet

6

URL

BibTex

@inproceedings{BUT111517,
  author="Tomáš {Milet} and Jozef {Kobrtek} and Pavel {Zemčík} and Jan {Pečiva}",
  title="Fast and Robust Tessellation-Based Silhouette Shadows",
  booktitle="22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2014, Poster Papers Proceedings - in co-operation with EUROGRAPHICS Association",
  year="2014",
  pages="33--38",
  publisher="University of West Bohemia in Pilsen",
  address="Plzeň",
  isbn="978-80-86943-72-5",
  url="https://www.fit.vut.cz/research/publication/10587/"
}