Detail publikace

Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure

TIŠNOVSKÝ, P., HEROUT, A.

Originální název

Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

Visualization algorithms operating on vector field, such as particle-tracing, require continuous (defined for every position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We present a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field. The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.

Klíčová slova

Octree, Quadtree, Particle systems, Particle tracing, Vector field, Voxels, Trilinear interpolation

Autoři

TIŠNOVSKÝ, P., HEROUT, A.

Rok RIV

2003

Vydáno

26. 4. 2002

Nakladatel

Slovak University of Technology in Bratislava

Místo

Budmerice

ISBN

80-223-1730-6

Kniha

Spring Conference on Computer Graphics Proceedings 2002

Strany od

145

Strany do

150

Strany počet

6

BibTex

@inproceedings{BUT10016,
  author="Pavel {Tišnovský} and Adam {Herout}",
  title="Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure",
  booktitle="Spring Conference on Computer Graphics Proceedings 2002",
  year="2002",
  pages="145--150",
  publisher="Slovak University of Technology in Bratislava",
  address="Budmerice",
  isbn="80-223-1730-6"
}