Detail publikace

Physically Based Real-Time Terrain Deformations: Extensions

Originální název

Physically Based Real-Time Terrain Deformations: Extensions

Anglický název

Physically Based Real-Time Terrain Deformations: Extensions

Jazyk

en

Originální abstrakt

This paper describes a model which deals with physically based real-time terrain deformations. The problem of terrain deformation modeling is wide, it includes the modeling of terrain purely "by hand", the terrain modeling by hand with help of some physical laws (e.g. modeling forces or material properties) and modeling deformations caused by external, mostly nature, forces. The presented method belongs to the last case. More specifically, in our work we designed, implemented and tested simple physically based model which simulates the terrain deformations caused mainly by moving objects on its surface and by explosions of bomb above the terrain. The results show that our proposal is suitable for its purpose and has potential to further extension and investigation.

Anglický abstrakt

This paper describes a model which deals with physically based real-time terrain deformations. The problem of terrain deformation modeling is wide, it includes the modeling of terrain purely "by hand", the terrain modeling by hand with help of some physical laws (e.g. modeling forces or material properties) and modeling deformations caused by external, mostly nature, forces. The presented method belongs to the last case. More specifically, in our work we designed, implemented and tested simple physically based model which simulates the terrain deformations caused mainly by moving objects on its surface and by explosions of bomb above the terrain. The results show that our proposal is suitable for its purpose and has potential to further extension and investigation.

BibTex


@inproceedings{BUT32058,
  author="Radim {Dvořák} and Martin {Drahanský}",
  title="Physically Based Real-Time Terrain Deformations: Extensions",
  annote="This paper describes a model which deals with physically based real-time terrain
deformations. The problem of terrain
deformation modeling is wide, it includes the modeling of terrain purely "by
hand", the terrain modeling by hand with help of some physical laws (e.g.
modeling forces or material properties) and modeling deformations caused by
external, mostly nature, forces. The presented method belongs to the last case.
More specifically, in our work we designed, implemented and tested simple
physically based model which simulates the terrain deformations caused mainly by
moving objects on its surface and by explosions of bomb above the terrain. The
results show that our proposal is suitable for its purpose and has potential to
further extension and investigation.",
  address="Lomonosov Moscow State University",
  booktitle="Proceedings of 18th International Conference on Computer Graphics and Vision",
  chapter="32058",
  edition="NEUVEDEN",
  howpublished="print",
  institution="Lomonosov Moscow State University",
  year="2008",
  month="june",
  pages="74--78",
  publisher="Lomonosov Moscow State University",
  type="conference paper"
}