Detail publikace

Real-Time Terrain Deformations

Originální název

Real-Time Terrain Deformations

Anglický název

Real-Time Terrain Deformations

Jazyk

en

Originální abstrakt

This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.

Anglický abstrakt

This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.

BibTex


@inproceedings{BUT28812,
  author="Radim {Dvořák} and Martin {Drahanský}",
  title="Real-Time Terrain Deformations",
  annote="This paper presents a method for a physically based real-time terrain
deformation. The motivation originates from the fact that there exist many
deformable models, but the terrain deformation is a special problem in the field
of computer graphics. OpenSceneGraph toolkit provides an excellent environment
for the large terrain visualization and it was accepted as a standard for many
graphic specialists. Therefore, the main goal of this method is the local
deformation ability of some large terrain, which is represented by a sub-graph of
OpenSceneGraph scene. However, the technique may be easily adaptable to any
terrain representation. The results show a great potential of the used method and
thus there is outlined the future work at the end.",
  address="IEEE Computer Society",
  booktitle="Proceedings of the Fourth International Conference on Image and Graphics",
  chapter="28812",
  howpublished="print",
  institution="IEEE Computer Society",
  year="2007",
  month="august",
  pages="1020--1025",
  publisher="IEEE Computer Society",
  type="conference paper"
}