Detail publikace

Real-Time Terrain Deformations

DVOŘÁK, R. DRAHANSKÝ, M.

Originální název

Real-Time Terrain Deformations

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.

Klíčová slova

terrain deformation, OpenSceneGraph, mass-spring model, Lennard-Jones potential

Autoři

DVOŘÁK, R.; DRAHANSKÝ, M.

Rok RIV

2007

Vydáno

23. 8. 2007

Nakladatel

IEEE Computer Society

Místo

Los Alamitos

ISBN

0-7695-2929-1

Kniha

Proceedings of the Fourth International Conference on Image and Graphics

Strany od

1020

Strany do

1025

Strany počet

6

BibTex

@inproceedings{BUT28812,
  author="Radim {Dvořák} and Martin {Drahanský}",
  title="Real-Time Terrain Deformations",
  booktitle="Proceedings of the Fourth International Conference on Image and Graphics",
  year="2007",
  pages="1020--1025",
  publisher="IEEE Computer Society",
  address="Los Alamitos",
  isbn="0-7695-2929-1"
}