Detail publikace
Building Triangle Strips Using Hopfield Neural Network
POSPÍŠIL, D., ZBOŘIL, F.
Originální název
Building Triangle Strips Using Hopfield Neural Network
Anglický název
Building Triangle Strips Using Hopfield Neural Network
Jazyk
en
Originální abstrakt
The most common way to visualize three dimensional data in graphics systems is to use triangles. Firstly, the data is converted to a set of triangles. Each time the visualization is accomplished this set is sent to graphics hardware repeatedly. The speed of final visualization is limited by the rate at which the data is sent to hardware. The responsiveness of interactive applications such as virtual reality, games, etc. is highly sensitive to visualization speed. Therefore, it is crucial to optimize visualized data to reduce rendering time. One of the way to optimize rendered data supported by current graphics pipelines is to use triangle strips. Constructing optimal set of triangle strips is NP-complete problem. This paper deals with constructing such primitives using Hopfield neural network.
Anglický abstrakt
The most common way to visualize three dimensional data in graphics systems is to use triangles. Firstly, the data is converted to a set of triangles. Each time the visualization is accomplished this set is sent to graphics hardware repeatedly. The speed of final visualization is limited by the rate at which the data is sent to hardware. The responsiveness of interactive applications such as virtual reality, games, etc. is highly sensitive to visualization speed. Therefore, it is crucial to optimize visualized data to reduce rendering time. One of the way to optimize rendered data supported by current graphics pipelines is to use triangle strips. Constructing optimal set of triangle strips is NP-complete problem. This paper deals with constructing such primitives using Hopfield neural network.
Dokumenty
BibTex
@inproceedings{BUT21439,
author="Dominik {Pospíšil} and František {Zbořil}",
title="Building Triangle Strips Using Hopfield Neural Network",
annote="The most common way to visualize three dimensional data in graphics systems is to use triangles. Firstly, the data is converted to a set of triangles. Each time the visualization is accomplished this set is sent to graphics hardware repeatedly. The speed of final visualization is limited by the rate at which the data is sent to hardware. The responsiveness of interactive applications such as virtual reality, games, etc. is highly sensitive to visualization speed. Therefore, it is crucial to optimize visualized data to reduce rendering time. One of the way to optimize rendered data supported by current graphics pipelines is to use triangle strips. Constructing optimal set of triangle strips is NP-complete problem. This paper deals with constructing such primitives using Hopfield neural network.",
address="Faculty of Electrical Engineering and Informatics, University of Technology Košice",
booktitle="Proceedings of the Sixth International Scientific Conference ECI 2004",
chapter="21439",
institution="Faculty of Electrical Engineering and Informatics, University of Technology Košice",
year="2004",
month="september",
pages="394--398",
publisher="Faculty of Electrical Engineering and Informatics, University of Technology Košice",
type="conference paper"
}