Detail publikace

The Distributed Virtual Meeting Room Exercise

Originální název

The Distributed Virtual Meeting Room Exercise

Anglický název

The Distributed Virtual Meeting Room Exercise

Jazyk

en

Originální abstrakt

In this paper, we describe our research on distributed virtual
meeting rooms. Starting point is our research on multi-party
interaction, where the interaction may take place in real,
augmented and virtual environments. Moreover, those that
interact may be humans, human-controlled avatars, (semi-)
autonomous agents, mobile robots, etc. In this paper the emphasis
is on connecting meeting environments and transforming
perceived and captured meeting activity into multimedia
representations of that activity, including re-generation of activity
in virtual reality, and making this re-generation perceivable in
different, internet-connected, environments. This re-generation is
useful for on-line meeting assistance, remote meeting
participation and assistance, and for off-line access to meeting
information.

Anglický abstrakt

In this paper, we describe our research on distributed virtual
meeting rooms. Starting point is our research on multi-party
interaction, where the interaction may take place in real,
augmented and virtual environments. Moreover, those that
interact may be humans, human-controlled avatars, (semi-)
autonomous agents, mobile robots, etc. In this paper the emphasis
is on connecting meeting environments and transforming
perceived and captured meeting activity into multimedia
representations of that activity, including re-generation of activity
in virtual reality, and making this re-generation perceivable in
different, internet-connected, environments. This re-generation is
useful for on-line meeting assistance, remote meeting
participation and assistance, and for off-line access to meeting
information.

BibTex


@inproceedings{BUT18070,
  author="Anton {Nijholt} and Job {Zwiers} and Jan {Pečiva}",
  title="The Distributed Virtual Meeting Room Exercise",
  annote="In this paper, we describe our research on distributed virtual
meeting rooms. Starting point is our research on multi-party
interaction, where the interaction may take place in real,
augmented and virtual environments. Moreover, those that
interact may be humans, human-controlled avatars, (semi-)
autonomous agents, mobile robots, etc. In this paper the emphasis
is on connecting meeting environments and transforming
perceived and captured meeting activity into multimedia
representations of that activity, including re-generation of activity
in virtual reality, and making this re-generation perceivable in
different, internet-connected, environments. This re-generation is
useful for on-line meeting assistance, remote meeting
participation and assistance, and for off-line access to meeting
information.", booktitle="Proceedings ICMI 2005 Workshop on Multimodal multiparty meeting processing", chapter="18070", year="2005", month="september", pages="93--99", type="conference paper" }