Detail publikace
Comparison of Spatial Audio Simulation Systems
ARNOŠT, V., ORSÁG, F.
Originální název
Comparison of Spatial Audio Simulation Systems
Anglický název
Comparison of Spatial Audio Simulation Systems
Jazyk
en
Originální abstrakt
Modelling and simulation of spatial (3D) sound propagation in real-time
applications is a challenging task. Its complexity, both algorithmic
and computational, is a limiting factor in most current auralization
systems. Each system is designed with different goals and its designers
had to make different trade-offs to be able to implement it using
current software and
hardware technologies. This paper tries to analyse some of these
systems, describe their operation, features and limitations in order to
evaluate
author's own proposed spatial audio simulation system. Attention is
focused mainly to the employed algorithms, their computational
complexity versus their subjective quality. Both commercial and
academic auralization systems
are considered, although it is not possible to consider all existing systems in the limited scope of this paper.
Anglický abstrakt
Modelling and simulation of spatial (3D) sound propagation in real-time
applications is a challenging task. Its complexity, both algorithmic
and computational, is a limiting factor in most current auralization
systems. Each system is designed with different goals and its designers
had to make different trade-offs to be able to implement it using
current software and
hardware technologies. This paper tries to analyse some of these
systems, describe their operation, features and limitations in order to
evaluate
author's own proposed spatial audio simulation system. Attention is
focused mainly to the employed algorithms, their computational
complexity versus their subjective quality. Both commercial and
academic auralization systems
are considered, although it is not possible to consider all existing systems in the limited scope of this paper.
Dokumenty
BibTex
@inproceedings{BUT18043,
author="Vladimír {Arnošt} and Filip {Orság}",
title="Comparison of Spatial Audio Simulation Systems",
annote="Modelling and simulation of spatial (3D) sound propagation in real-time
applications is a challenging task. Its complexity, both algorithmic
and computational, is a limiting factor in most current auralization
systems. Each system is designed with different goals and its designers
had to make different trade-offs to be able to implement it using
current software and
hardware technologies. This paper tries to analyse some of these
systems, describe their operation, features and limitations in order to
evaluate
author's own proposed spatial audio simulation system. Attention is
focused mainly to the employed algorithms, their computational
complexity versus their subjective quality. Both commercial and
academic auralization systems
are considered, although it is not possible to consider all existing systems in the limited scope of this paper.
",
booktitle="Proceedings of 39th Spring International Conference MOSIS'05 Modelling and Simulation of Systems",
chapter="18043",
year="2005",
month="april",
pages="282--287",
type="conference paper"
}