Detail publikace

Comparison of Spatial Audio Simulation Systems

Originální název

Comparison of Spatial Audio Simulation Systems

Anglický název

Comparison of Spatial Audio Simulation Systems

Jazyk

en

Originální abstrakt

Modelling and simulation of spatial (3D) sound propagation in real-time applications is a challenging task. Its complexity, both algorithmic and computational, is a limiting factor in most current auralization systems. Each system is designed with different goals and its designers had to make different trade-offs to be able to implement it using current software and
hardware technologies. This paper tries to analyse some of these systems, describe their operation, features and limitations in order to evaluate
author's own proposed spatial audio simulation system. Attention is focused mainly to the employed algorithms, their computational complexity versus their subjective quality. Both commercial and academic auralization systems
are considered, although it is not possible to consider all existing systems in the limited scope of this paper.

Anglický abstrakt

Modelling and simulation of spatial (3D) sound propagation in real-time applications is a challenging task. Its complexity, both algorithmic and computational, is a limiting factor in most current auralization systems. Each system is designed with different goals and its designers had to make different trade-offs to be able to implement it using current software and
hardware technologies. This paper tries to analyse some of these systems, describe their operation, features and limitations in order to evaluate
author's own proposed spatial audio simulation system. Attention is focused mainly to the employed algorithms, their computational complexity versus their subjective quality. Both commercial and academic auralization systems
are considered, although it is not possible to consider all existing systems in the limited scope of this paper.

BibTex


@inproceedings{BUT18043,
  author="Vladimír {Arnošt} and Filip {Orság}",
  title="Comparison of Spatial Audio Simulation Systems",
  annote="Modelling and simulation of spatial (3D) sound propagation in real-time
applications is a challenging task. Its complexity, both algorithmic
and computational, is a limiting factor in most current auralization
systems. Each system is designed with different goals and its designers
had to make different trade-offs to be able to implement it using
current software and
hardware technologies. This paper tries to analyse some of these systems, describe their operation, features and limitations in order to evaluate
author's own proposed spatial audio simulation system. Attention is focused mainly to the employed algorithms, their computational complexity versus their subjective quality. Both commercial and academic auralization systems
are considered, although it is not possible to consider all existing systems in the limited scope of this paper.
", booktitle="Proceedings of 39th Spring International Conference MOSIS'05 Modelling and Simulation of Systems", chapter="18043", year="2005", month="april", pages="282--287", type="conference paper" }