Detail publikace

Hardware Implementation of EWA

Originální název

Hardware Implementation of EWA

Anglický název

Hardware Implementation of EWA

Jazyk

en

Originální abstrakt

This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.

Anglický abstrakt

This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.

BibTex


@inproceedings{BUT17370,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Hardware Implementation of EWA",
  annote="This
paper presents a novel algorithm for rasterization of circular scene elements
projected as ellipses, suitable for hardware acceleration of point-based scene
rendering. The algorithm is based on the screen space Elliptical Weighted
Average (EWA) filter, promising high quality rendering, support for transparent
objects, screen space and texture space antialiasing, etc.",
  address="Springer Verlag",
  booktitle="Computer Vision and Graphics",
  chapter="17370",
  institution="Springer Verlag",
  year="2004",
  month="september",
  pages="593--598",
  publisher="Springer Verlag",
  type="conference paper"
}