FSI-YKDAcad. year: 2020/2021
The subject is focused on digital drawing of existing and proposed objects. The work ranges from elementary sketches capturing the basic geometry of simple objects to a complex representation of more complex objects including their details, shading and surface structure.
Learning outcomes of the course unit
Digital drawing is one of the techniques used in the design process. Partially replaces traditional drawing techniques (pencil, fix, etc.). In early design phases, it is used to create variant sketches, then as a basis for creating a 3D model and, in some cases, for a full design presentation. The acquisition of digital artwork enhances the designer's abilities and skills as well as qualitatively enhances outputs at all stages of industrial design development.
Prerequisite is the knowledge of perspective and experience with drawing with traditional techniques. The advantage is the basic knowledge of work in applications for creating and editing raster graphics.
Completion of the subject: Drawing of Composition YKS.
Recommended optional programme components
Recommended or required reading
STUER, Roselien. Sketching. Drawing Techniques for Product Designers. BIS, 2007. ISBN 9789063691714.
ZHANG, Lei. Product Sketchbook. Idea, Process and Refinement. CYPI Press, 2015. ISBN 9781908175687
STUER, Roselien a Koos EISSEN. Sketching: The Basics. 2. BIS Publishers B.V., 2011. ISBN 978-9063692537.
TERMES, Emma, CAMPOS, Cristian, ed. Product Design Sketches. Indianapollis: booQs, 2012. ISBN 978-94-60650-66-6.
Eissen, K., Steur R., Sketching the basics, Amsterdam, 2013
HENRY, Kevin. Drawing for Product Designers. 2. Indianapollis: Laurence King, 2013. ISBN 978-1-85669-743-9.
Planned learning activities and teaching methods
The course is taught through exercises in computer labs, which are focused on practical substance.
Assesment methods and criteria linked to learning outcomes
Graded course-unit credit requirements: attendance in lessons, meeting assigned projects deadlines, practical test verifying the knowledge of work with the software and creative work ability. Resulting evaluation consists of evaluations on projects, tasks and a test. In total it will be possible to aquire 100 points. Resulting classification will be defined by the ECTS scale. If some of the projects and test are awarded less than half of the maximum pts., final evaluation of the course is "failed". According to the article No. 13 of Study and Examination Rules of Brno University of Technology ECTS evaluation degree scale is used. . If some of the projects are awarded less than 50 pts., final evaluation of the course is "failed". The course is evaluated with the following grades: ECTS EVALUATION DEGREES / PTS. RATING / NUMERIC RATING: A / 100 - 90 / 1 / Excellent; B /89 - 80 / 1,5 / Very good; C / 79 - 70 / 2 / Good; D / 69 - 60 / Satisfactory; E / 59 - 50 / Sufficient; F / 49 - 0 / 4 / Failed.
Language of instruction
The aim of the course is to develop the ability to capture industrial design objects using digital artwork techniques. The course is aimed mainly at mastering the drawing of own inventive designs and studies. A digital artwork based on an individual approach to the subject aims to significantly enhance the creative potential of an industrial designer. The goal is to achieve a level of expression that allows you to quickly and efficiently view your own designs for further processing with 2D and 3D programs.
Specification of controlled education, way of implementation and compensation for absences
Compulsory attendance at seminars. Education runs according to the week schedule. The way of compensation of missed seminars is specified by the tutor.
Classification of course in study plans
- Programme B-PDS-P Bachelor's, 2. year of study, summer semester, 2 credits, compulsory
Type of course unit
39 hours, compulsory
Teacher / Lecturer
Getting acquainted with the content of the subject, the applications used and the hardware equipment (tablets)
Drawing elementary elements, lines, areas and volumes
Drawing of simple geometric objects in digital environment, imaging, perspective, stylization
Theory of light and shadow, basic principles and techniques used to shading objects
Techniques for displaying materials and surfaces, drawing the transparent and reflexive materials
Highlighting methods in digital artwork, compositional rules, effects and filters
Drawing of quick inventive sketches, techniques used to create varied design sketches
Digital industrial product drawing for presentation purposes, basic object geometry, variant views
Realistic representation of the industrial product including the capture of details, material and texture of the surface
Using digital artwork in combination with 3D applications, 3D modeling of 2D sketches
Visualization, design of posters and presentations, technical requirements for outputs
Individual assignment - a separate study by imagination