Studio III - Game Media - winter
FaVU-B3MU-ZAcad. year: 2020/2021
The subject presents the game genre of visual novels. Initial genre research includes a presentation of key titles from worldwide production. It opens the thematic ensemble of Anime, manga, world and Czech comics in the context of digital games. Reflection of fan-art culture, cosplay. Based on a totally elementary interaction, both digital and physical, students design and then realize the creative visual novel, individual content, scope, and style. In the case of sufficient technical and time facilities for students, the scope of the visual novel may exceed, for example, adventure or didactic play.
Learning outcomes of the course unit
Students are able to realize an author's digital or physical visual novel with an individual theme and level of interaction. They gain insight into Anime, adjacent participatory culture, and comics.
Ability to process structured author's text in the form of a gamebook and implement digital mind-maps.
Recommended optional programme components
Recommended or required reading
"CODE" - The Language of Our Time, Ars Electronica
Ernest Adams, Fundamentals of Game Design (CS)
Henry Jenkins, Mizuko Ito, Danah Boyd, Participatory Culture in a Networked Era (CS)
Planned learning activities and teaching methods
Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.
Assesment methods and criteria linked to learning outcomes
To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.
Language of instruction
Visual novels in worldwide production
Creative idea in a "foreign" visual style
Introduction to the genre Visual novel, participative culture and schematic interaction.
Specification of controlled education, way of implementation and compensation for absences
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.