Studio II - Game Media - winter
FaVU-B2MU-ZAcad. year: 2020/2021
The course will divert students towards working with text in a classical narrative or experimental form of creative writing. Design and implementation of logical puzzles on a generally understandable level of presentation and final judgment. Creating separate "solo" puzzles and creating a chain of puzzles linked to the final structure of one or more correct answers. The main topic of creative writing is autobiography. Its subsequent fictitious processing so that it could take place in any time period (historical, contemporary, future) was "no time". Students learn to distinguish which expression and thematic means anchor written text in time. In parallel, it solves how the finished text puzzles can also be presented audiovisually or digitally.
Learning outcomes of the course unit
Students are able to create logical or contextually compelling puzzles, processed in both textual and visual form. They are then applied in a separate or wider design structure. They work intensively with creative writing and authentic grasp of fiction.
Knowledge of key themes, usage possibilities and limits of digital games media.
Recommended optional programme components
Recommended or required reading
Entangled: Technology and the Transformation of Performance, Chris Salter
Zahrada, Jiří Trnka, 1962 (CS)
René Nekuda, Příručka dobrého psaní, 2009 (CS)
Planned learning activities and teaching methods
Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.
Assesment methods and criteria linked to learning outcomes
To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.
Language of instruction
Design puzzle vs text logic puzzle
Representation of information and narrative text in digital games
The narrative text (story) versus whole narrative
Working with fiction based on deconstruction of a real story
Students reinforce their ability to work with text at multiple levels.
Specification of controlled education, way of implementation and compensation for absences
Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.