Course detail

Digital Culture

FaVU-3DIKUAcad. year: 2020/2021

Digital and net media will be primarily looked upon as programmed (and programming) media whose cultural context cannot be reduced to related characteristics with other modern media (print, photography, fiml).

Learning outcomes of the course unit

Theoretical knowledge of "software studies", methodology of new media and digital works of art.




Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

Heslo: Software studies:
Heslo: Software studies:
Inke ARNS, Read_me, run_me, execute_me. Code as Executable Text: Software Art and its Focus on Program Code as Performative Text. in: Rudolf Frieling / Dieter Daniels (Hg.), Medien Kunst Netz 2: Thematische Schwerpunkte, Springer Wien/New York 2005, ISBN: 3211238719, S. 177-193 (dt.), S. 197-207 (engl.). Dostupné on-line:
Ian BOGOST – Nick MONTFORT, Platform Studies. Dostupné on-line:
Florian CRAMER, Words Made Flash. Code, Culture, Imagination. Dostupné on-line:
Florian CRAMER – Ulrike GABRIEL, Software Art. 2001. Dostupné on-line:
Florian CRAMER, Concepts, Notations, Software, Art. 2002. Dostupné on-line:
Tomáš DVOŘÁK (ed.), Kapitoly z dějin a teorie médií. Praha: VVP AVU, 2011.
Matthew FULLER (ed.), Software Studies \ a Lexicon. MIT Press: Cambridge – London, 2008.
Jana HORÁKOVÁ, K recepci informatiky v kontextu společenských věd: Obrat k softwaru. In Hana Klímová – Dana Kuželová – Jiří Šíma – Jiří Wiedermann – Stanislav Žák. Hovory s informatiky. 1. vyd. Praha: Ústav informatiky AV ČR, v.v.i., 2011, s. 117–135.
Friedrich KITTLER, There is No Software. 1995. Dostupné on-line:
Lev MANOVICH, There is Only Software. 2008. Dostupné on-line:
Lev MANOVICH, Cultural Analytics. 2007. Dostupné on-line:
Mark C. MARINO, Critical Code Studies. 2006. Dostupné on-line:
Graeme PHILIPSON, A Short History of Software. 2004. Dostupné on-line:
Domenico QARANTA, Media, New Media, Postmedia. Postmedia Books 2010.
Noah WARDRIP-FRUIN, Expressive Processing. Digital Fiction, Computer Games, and Software Studies. Cambridge – London: MIT Press, 2009.
Jana HORÁKOVÁ, Softwarová studia. K proměnám studií nových médií. Brno: Masarykova univerzita, 2014.
Jana HORÁKOVÁ, New Media Art Power: The Hackability Memorandum. Kritika & kontext, časopis kritického myslenia/Journal of Critical Thinking, Bratislava: Občianske združenie K&K Association, XVI., 44, 2012, s. 86–93.
Jana HORÁKOVÁ, Konec dějin nových digitálních médií: Softwarová studia. In Umění a nová média. 1. vyd. Brno: Masarykova univerzita, 2011. od s. 156–179, 24 s. Umění a nová média. ISBN 978-80-210-5639-8. doi:10.5817/CZ.MUNI.M210-5639-2011.
Jana HORÁKOVÁ, Úvod do softwarových studií, 2014. On-line:

Planned learning activities and teaching methods


Assesment methods and criteria linked to learning outcomes

Doctoral exam.

Language of instruction


Work placements

Not applicable.

Course curriculum

1] Software studies. Critical studies of the code. Platforms.
2. Bad media studies. Introoduction.
3. Genealogy of the software (turn).
4. Digital work of art - definition.
5. Methodology of new media - freedom tactics.
6. Hacking as artistic strategy, software art (vs. computer art) and net art.


Students will study a collection of elementary texts, cultural and artistic practices which share the approach to digital media based on the shift of attention from the screen surface to processes taking place behid it, that is, the image of software.

Specification of controlled education, way of implementation and compensation for absences

Lectures are mandatory.

Classification of course in study plans

  • Programme VUD Doctoral

    branch VUUP_DK3 , 2. year of study, winter semester, 0 credits, compulsory

  • Programme VUD Doctoral

    branch VUUP_DP4 , 2. year of study, winter semester, 0 credits, compulsory

  • Programme VUD Doctoral

    branch VUUP_DK4 , 2. year of study, winter semester, 0 credits, compulsory

Type of course unit



12 hours, compulsory

Teacher / Lecturer