Course detail

Application Development for Mobile Devices (in English)

FIT-TAMaAcad. year: 2019/2020

Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.

Learning outcomes of the course unit

  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Windows Phone, Android, iOS.
  • Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.

Prerequisites

  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

Bill Phillips, Chris Stewart, Kristin Marsicano: Android Programming: The Big Nerd Ranch Guide (3rd Edition) (Big Nerd Ranch Guides), Big Nerd Ranch Guides; 3 edition (February 9, 2017), ISBN: 978-0134706054
Christian Keur, Aaron Hillegass: iOS Programming: The Big Nerd Ranch Guide (6th Edition) (Big Nerd Ranch Guides), Big Nerd Ranch Guides; 6 edition (January 6, 2017), ISBN: 978-0134682334
Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition), New Riders; 3 edition (January 3, 2014), ISBN: 978-0321965516
Jeffrey Rubin, Dana Chisnell: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, 2nd Edition, Wiley; 2 edition (May 12, 2008), ISBN: 978-0470185483
Don Norman: The Design of Everyday Things: Revised and Expanded Edition, Basic Books; Revised, Expanded edition (November 5, 2013), ISBN: 978-0465050659

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes


  • Project with a defense - 70 points
  • Final written exam - 30 points

Language of instruction

English

Work placements

Not applicable.

Aims

Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn about the process of creation of mobile app from conceptual design, through graphics design, testing UX elements, implementation, testing, publishing and further maintenance and development. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, 5 credits, optional
    branch MPV , any year of study, winter semester, 5 credits, optional
    branch MGM , any year of study, winter semester, 5 credits, optional

  • Programme IT-MGR-2 Master's

    branch MGMe , any year of study, winter semester, 5 credits, optional

  • Programme IT-MGR-2 Master's

    branch MSK , any year of study, winter semester, 5 credits, optional
    branch MIS , any year of study, winter semester, 5 credits, optional
    branch MBS , any year of study, winter semester, 5 credits, optional
    branch MIN , any year of study, winter semester, 5 credits, optional
    branch MMI , any year of study, winter semester, 5 credits, optional
    branch MMM , any year of study, winter semester, 5 credits, optional

  • Programme MITAI Master's

    specialization NADE , any year of study, winter semester, 5 credits, compulsory
    specialization NBIO , any year of study, winter semester, 5 credits, optional
    specialization NGRI , any year of study, winter semester, 5 credits, optional
    specialization NNET , any year of study, winter semester, 5 credits, optional
    specialization NVIZ , any year of study, winter semester, 5 credits, optional
    specialization NCPS , any year of study, winter semester, 5 credits, optional
    specialization NSEC , any year of study, winter semester, 5 credits, optional
    specialization NEMB , any year of study, winter semester, 5 credits, optional
    specialization NHPC , any year of study, winter semester, 5 credits, optional
    specialization NISD , any year of study, winter semester, 5 credits, optional
    specialization NIDE , any year of study, winter semester, 5 credits, optional
    specialization NISY , any year of study, winter semester, 5 credits, optional
    specialization NMAL , any year of study, winter semester, 5 credits, optional
    specialization NMAT , any year of study, winter semester, 5 credits, optional
    specialization NSEN , any year of study, winter semester, 5 credits, optional
    specialization NVER , any year of study, winter semester, 5 credits, optional
    specialization NSPE , any year of study, winter semester, 5 credits, optional

  • Programme IT-MGR-1H Master's

    branch MGH , any year of study, winter semester, 5 credits, recommended

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus

This list might not be up to date. Fresh information is always at the private course pages.


  1. Introduction to the course, Introduction to the problematic of mobile development.
  2. Project workshop.
  3. Development for Android I.
  4. Development for Android II.
  5. Project workshop
  6. Windows Phone 7 - Designing Applications for Marketplace
  7. Windows Phone 7 and Cloud: Practical Examples
  8. Pervasive Computing: Designing Services for the Future
  9. Project workshop
  10. Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
  11. Experience from practical projects.
  12. Experience from practical projects.
  13. Concluding information, preparation for the final exam.

Projects

26 hours, compulsory

Teacher / Lecturer

Syllabus

Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.

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