The C# Programming Language
FIT-ICSAcad. year: 2019/2020
C# language syntax. Object-orientation. The object model, objects, classes. Visual Studio. Debugger and profiler. Design patterns. Graphic user interfaces, WPF. Asynchronous programming with processes, threads, tasks. Data querying LINQ, ADO.NET. ORM mapping with Entity Framework.
Learning outcomes of the course unit
Students will learn how to apply modern programming approaches in .NET platform using C# language. After class completion, students will be ready to tackle real-world programming challenges with a new perspective based on object-oriented principles and to apply design patterns to architecture design.
Working in a team simulates real work assignments, teaches students coordination and enforces the use of agile methodologies. Main take offs are object-oriented workflows in C# and .NET platform, application of design patterns and utilization of persistence data providers.
Basic knowledge of imperative programming (C language), algorithmization and source code versioning.
- recommended prerequisite
Recommended optional programme components
Recommended or required reading
MARTIN, R. C., & MARTIN, M. (2006). Agile principles, patterns, and practices in C. Pearson Education.
MARTIN, Robert C. Clean code: a handbook of agile software craftsmanship. Pearson Education, 2009.
GAMMA, Erich. Design patterns: elements of reusable object-oriented software. Pearson Education India, 1995.
BISHOP, J. (2007). C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems. " O'Reilly Media, Inc.".
ALBAHARI, Joseph; ALBAHARI, Ben.; C# 7.0 in a Nutshell: The Definitive Reference. O'Reilly Media, Inc., 2017.
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
- Project evaluation is divided into three parts.
- Each part will be evaluated separately and feedback given to students for further improvements in the following phases.
- Phases are marked by 20, 30, 50 points.
- Final project (the third phase) evaluation is an oral defence.
- At least 1 point of each project evaluation part
- Obtain at least 50% of a apoint from orverall project evaluation
Language of instruction
The goal of this class is to teach students' basics of object-oriented programming in the C# language.
Specification of controlled education, way of implementation and compensation for absences
- Team project 3-5 members in the Azure DevOps environment.
- Implemented using CleanCode and S.O.L.I.D. principles.
- The implementation consists of a fully functional desktop application heading OOP principles with database persisted storage.
- In case of forewarned complications students can ask for an extension of the deadline for any part of the project.
Type of course unit
26 hours, optionally
Teacher / Lecturer
- Introduction to C# language and .NET platform, language syntax.
to object-oriented programming and advanced programming constructs in
C# - exceptions, events, delegates, lambda expressions, and generics.
- Base class library, and LINQ query (collections, XML, MSSQL).
- Design patterns, behavioural, structural and creational - Gang of Four (GoF).
- Introduction to Continous Integration in Visual Studio Team Services and application testing.
- Database persistence with ORM Entity Framework and UnitOfWork and Repository design patterns.
- Clean Code, S.O.L.I.D. principles applied to C# examples.
- Model-View-ViewModel (MVVM) design pattern, and desktop application architecture.
- Introduction to GUI based on Windows Presentation Foundation (WPF).
- WPF based on MVVM and data binding, components, and styles.
- Parallel and asynchronous programming with processes, threads, and tasks in C#.
- Tools for memory management, performance profiling.
development with .NET Standard, .NET Core. Application containerization
with Docker and orchestration with Kubernetes, Docker Swarm.
13 hours, compulsory
Teacher / Lecturer
eLearning: opened course