Course detail

Modeling of structures in 3D

FAST-AU003Acad. year: 2018/2019

Advanced utilization of modern CAD systems. Design of 3D models - general operations, 3D sets calculus, CAD commands in 3D space. Techniques of model views, rendering.

Language of instruction

Czech

Number of ECTS credits

2

Mode of study

Not applicable.

Department

Institute of Computer Aided Engineering and Computer Science (AIU)

Learning outcomes of the course unit

Creating custom 3D (tridimensional) model. Understanding basic principles for create mass, NURB lines and surfaces. Knowledge for creating custom material with specific parameters, textures and properties for visualization. Using ligts in 3D scenes. Also create basic and fotorealistic views basic on created 3D model. Create simple animation.

Prerequisites

Modeling in 2D in CAD systems.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

The course is taught through practical classes and self-study assignments. Attendance at practical classes is compulsory.

Assesment methods and criteria linked to learning outcomes

Condition of adequate attendance (max two absences). Supply of all exercises (number of exercises ... 3-4) and custom model.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

Individual design of advanced drawing documentation.
Basics of 3D objects modelling and their visualization.

Specification of controlled education, way of implementation and compensation for absences

Extent and forms are specified by guarantor’s regulation updated for every academic year.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme B-P-C-APS (N) Bachelor's

    branch APS , 2. year of study, summer semester, compulsory

Type of course unit

 

Exercise

26 hours, compulsory

Teacher / Lecturer

Syllabus

1. Introduction, user interface of application, revision design in 2D.
2. Wireframe model – polylines in space.
3. Create surface and control view, coordinate systems.
4. Design masses.
5. Modyfying object in 3D.
6.–7. Create objects by polylines.
8. Design by control and modify grips.
9. Create complex model.
10. Vizualization – materials.
11. Vizualization – lights.
12. Presentation of output – video, documentation.
13. Create custom model.