Course detail

Advanced Computer Graphics (in English)

FIT-PGPaAcad. year: 2018/2019

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Learning outcomes of the course unit

The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.

Prerequisites

Not applicable.

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012

  • Články IEEE, ACM, Wikipedie
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Homeworks, mid-term test, individual project.

Language of instruction

English

Work placements

Not applicable.

Course curriculum

    Syllabus of lectures:
    1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 18.9. slajdy/slides)
    2. Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 25.9. slajdy/slides FitGL)
    3. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení  (Milet, 2.10. slajdy/slides)
    4. Visibility, shadow maps, shdow volumes, real-time global illumination II/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 9.10. slajdy/slides)
    5. Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 16.10. ray tracing program pray slajdy/slides)
    6. Advanced Gl/Pokročilé metody GI (T. Lysek 23.10.slajdy/slides)
    7. CUDA and OpelCL/CUDA a OpenCL (Kula, 30.10. slajdy/slides)
    8. Physically based shading, Anti Aliasing (Starka 6.11. slajdy/slidesslajdy/slides)
    9. Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 13.11.)
    10. Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 20.11. slajdy/slides)
    11. Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (Fědor 27.11.) / Haptic and stereo rendering/stereozobrazení (Sochor, FI MU 27.11.)
    12. Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (Čadík/V. Havran, ČVUT v Praze, 4.12.) 
    13. V

Aims

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, 5 credits, optional
    branch MPV , any year of study, winter semester, 5 credits, optional
    branch MGM , any year of study, winter semester, 5 credits, compulsory-optional

  • Programme IT-MGR-2 Master's

    branch MGMe , any year of study, winter semester, 5 credits, compulsory-optional

  • Programme IT-MGR-2 Master's

    branch MSK , any year of study, winter semester, 5 credits, optional
    branch MIS , any year of study, winter semester, 5 credits, optional
    branch MBS , any year of study, winter semester, 5 credits, optional
    branch MIN , any year of study, winter semester, 5 credits, optional
    branch MMM , any year of study, winter semester, 5 credits, optional

  • Programme IT-MGR-1H Master's

    branch MGH , any year of study, winter semester, 5 credits, recommended

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus

  1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 19.9. slajdy/slides)
  2. Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 26.9. slajdy/slides FitGL)
  3. Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 3.10. ray tracing program pray slajdy/slides)
  4. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení  (Milet, 10.10. slajdy/slides)
  5. Visibility, shadow maps, shdow volumes, real-time global illumination II/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 17.10. slajdy/slides)
  6. Advanced Gl/Pokročilé metody GI (T. Lysek 24.10.slajdy/slides)
  7. CUDA and OpelCL/CUDA a OpenCL (Kula, 31.10. slajdy/slides)
  8. Physically based shading, Anti Aliasing (Starka 7.11. slajdy/slides slajdy/slides)
  9. Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 14.11.)
  10. Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 21.11. slajdy/slides)
  11. Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (guest M. Fědor ??? 28.11.)
  12. Virtual and augmented realisty/Virtuání a rozšířená realita (Beran, 5.12. slajdy/slides)
  13. Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (guest V. Havran slajdy/slides, ČVUT v Praze, 12.12.) 

POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.

NOTE: The topics and dates are just FYI, not guaranteed,  and will be continuously updated.

Project

26 hours, compulsory

Teacher / Lecturer

Syllabus


  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.

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