Course detail
Modern Computer Graphics
FEKT-MGMPAcad. year: 2018/2019
The course deals with computer graphics and modelling. The objective is to introduce computer modelling of a scene both from the theoretical and the practical sides. Topics cover a wide range, beginning with colour models, through the theory of polynomial 3D modelling, up to the implementation on specific processors, including parallelization and exploiting the possibilities of the GPU.
Supervisor
Department
Learning outcomes of the course unit
Via lectures students get to know the theory of computer graphics while exercises run on computers serve as practical experience - implementing computations and modelling in the OpenGL library and using specialized Intel technologies.
Prerequisites
The subject knowledge on the Bachelor degree level (in Teleinformatics) is required. Knowledge of signal processing is of advantage.
Co-requisites
Not applicable.
Recommended optional programme components
Not applicable.
Recommended or required reading
Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996 (EN)
Heath, S. Multimedia & Communications Technology. Oxford: Focal Press, 1996. ISBN 0-240-51460-2 (EN)
Žára, Beneš, Sochor, Felkel: Moderní počítačová grafika. Druhé vydání. Computer Press, 2005. ISBN 80-251-0454-0 (CS)
Fraser, Murphy, Bunting: Správa barev. Computer Press, 2003. ISBN 80-722-6943-7 (CS)
Sayood, K.: Data Compression, 2nd ed. Academic Press, 2000. ISBN 1-55860-558-4 (EN)
Hanzo, L. Cherriman, P., Streit, J.: Video Compression and Communications, 2nd ed. John Wiley & Sons, Ltd, 2007. ISBN 978-0-470-51849-6 (EN)
Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990 (EN)
Smékal, Z., Sysel, P. Signálové procesory. Sdělovací technika, Praha, 2006. ISBN 80-86645-08-8. (CS)
Coelho, R., Hawash, M.: DirectX, RDX, RSX, and MMX Technology. Addison Wesley, 1998. ISBN 0-201-30944-0 (EN)
Kaufman, Rendering, Visualization and Rasterization Hardware. Springer-Verlag, 1993. ISBN 3-540-56787-9 (EN)
Leiterman, J. C.: Learn Vertex and Pixel Shader Programming with DirectX 9. Wordware Publishing, Inc., 2004. ISBN 1-55622-287-4 (EN)
RAJMIC, P.; SCHIMMEL, J. Moderní počítačová grafika. Brno: Vysoké učení technické v Brně, 2013. ISBN: 978-80-214-4906- 0.
Planned learning activities and teaching methods
Teaching methods include lectures and computer laboratories. The course is taking advantage of e-learning (Moodle) system. Students have to work out an individual computer graphics project during the course.
Assesment methods and criteria linked to learning outcomes
Individual project 20 points
Mid-semester test 12 points
Tasks in exercises 8 points
Main written exam 60 points, minimum 20
Language of instruction
Czech
Work placements
Not applicable.
Course curriculum
Colour models and colour spaces.
Image and its representation, sampling and quantization.
Organization of memory, video modes.
Fundamentals of 2D graphics, curves, algorithms, rasterization.
Fundamentals of 3D graphics, algorithms.
Geometric transformations of scene.
Texture mapping and compression, pixel interpolation.
RLE, Huffman coding, LZ77, LZW, predictive coding, JPEG, JPEG2000, SPIHT.
Number formats, CPU arithmetic.
Multimedia processors, graphics pipelining, cache, SIMD technology. MMX, 3DNow!, SSE, Altivec.
Vertex and pixel shaders. Architecture of modern GPU. GPU as a parallel system. CUDA.
Aims
To inform students about hardware support and implementation of graphical and multimedia operations utilizing mainly the OpenGL library. Multimedia signal processing via modern Intel software technologies.
Specification of controlled education, way of implementation and compensation for absences
lectures are not obligatory
computer exercise are obligatory
individual project is obligatory
Classification of course in study plans
- Programme IBEP-V Master's
branch V-IBP , 1. year of study, summer semester, 5 credits, optional specialized
- Programme AUDIO-P Master's
branch P-AUD , 2. year of study, summer semester, 5 credits, optional interdisciplinary
- Programme EEKR-M1 Master's
branch M1-TIT , 2. year of study, summer semester, 5 credits, optional specialized
- Programme IBEP-V Master's
branch V-IBP , 2. year of study, summer semester, 5 credits, optional specialized
- Programme EEKR-CZV lifelong learning
branch ET-CZV , 1. year of study, summer semester, 5 credits, optional specialized