Course detail

Advanced Computer Graphics (in English)

FIT-PGPaAcad. year: 2017/2018

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Language of instruction

English

Number of ECTS credits

5

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.

The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.

Prerequisites

There are no prerequisites

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Course curriculum

Syllabus of lectures:
  1. Introduction, limits of computer graphics
  2. Large scenes, level of detail
  3. Shaders
  4. Optimized ray tracing
  5. Landscape rendering
  6. Scenes with high dynamic range
  7. Animation of bone structures, "motion capture"
  8. Haptic a stereoimaging
  9. Virtual and augmented reality
  10. Design and structure for 3D rendering
  11. Holograms
  12. Conclusion

Syllabus - others, projects and individual work of students:
  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.

Work placements

Not applicable.

Aims

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.

Specification of controlled education, way of implementation and compensation for absences

Homeworks, mid-term test, individual project.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

  • Články IEEE, ACM, Wikipedie
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 

Recommended reading

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, elective
    branch MPV , any year of study, winter semester, elective
    branch MGM , any year of study, winter semester, compulsory-optional
    branch MSK , any year of study, winter semester, elective
    branch MIS , any year of study, winter semester, elective
    branch MBS , any year of study, winter semester, elective
    branch MIN , any year of study, winter semester, elective
    branch MMM , any year of study, winter semester, elective

  • Programme IT-MGR-1H Master's

    branch MGH , any year of study, winter semester, recommended

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus

  1. Introduction, limits of computer graphics
  2. Large scenes, level of detail
  3. Shaders
  4. Optimized ray tracing
  5. Landscape rendering
  6. Scenes with high dynamic range
  7. Animation of bone structures, "motion capture"
  8. Haptic a stereoimaging
  9. Virtual and augmented reality
  10. Design and structure for 3D rendering
  11. Holograms
  12. Conclusion

Project

26 hours, optionally

Teacher / Lecturer