Course detail

Advanced Computer Graphics

FIT-PGPaAcad. year: 2017/2018

Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).

Learning outcomes of the course unit

The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.

The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.

Prerequisites

There are no prerequisites

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012

  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Články IEEE, ACM, Wikipedie

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Language of instruction

English

Work placements

Not applicable.

Course curriculum

    Syllabus of lectures:
    1. Introduction, limits of computer graphics
    2. Large scenes, level of detail
    3. Shaders
    4. Optimized ray tracing
    5. Landscape rendering
    6. Scenes with high dynamic range
    7. Animation of bone structures, "motion capture"
    8. Haptic a stereoimaging
    9. Virtual and augmented reality
    10. Design and structure for 3D rendering
    11. Holograms
    12. Conclusion

    Syllabus - others, projects and individual work of students:
    1. Homeworks (5 runs) at the beginning of semester
    2. Individually assigned projects.

Aims

To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.

Specification of controlled education, way of implementation and compensation for absences

Homeworks, mid-term test, individual project.

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, 5 credits, elective
    branch MPV , any year of study, winter semester, 5 credits, elective
    branch MGM , any year of study, winter semester, 5 credits, compulsory-optional
    branch MSK , any year of study, winter semester, 5 credits, elective
    branch MIS , any year of study, winter semester, 5 credits, elective
    branch MBS , any year of study, winter semester, 5 credits, elective
    branch MIN , any year of study, winter semester, 5 credits, elective
    branch MMM , any year of study, winter semester, 5 credits, elective

  • Programme IT-MGR-1H Master's

    branch MGH , any year of study, winter semester, 5 credits, recommended

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus



  1. Introduction, limits of computer graphics


  2. Large scenes, level of detail


  3. Shaders


  4. Optimized ray tracing

  5. Landscape rendering



  6. Scenes with high dynamic range




  7. Animation of bone structures, "motion capture"



  8. Haptic a stereoimaging


  9. Virtual and augmented reality


  10. Design and structure for 3D rendering

  11. Holograms

  12. Conclusion

Project

26 hours, optionally

Teacher / Lecturer