Course detail

Computer Graphics

FIT-PGDAcad. year: 2017/2018

Matematics representation of 3D objects, modeling of curves and surfaces, transformations, projections, lighting and lighting models, hidden surface detection/removal, colour models, basic algorithms of animation, virtual reality problems, architectures for computer graphics support.

Language of instruction

Czech

Number of ECTS credits

0

Mode of study

Not applicable.

Learning outcomes of the course unit

Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.

Prerequisites

There are no prerequisites

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Course curriculum

Syllabus of lectures:
In the first part of semester, teaching is through standard "lectures of teacher to students".

Breakdown of topics (example):

1) Introduction to the course, brief evaluation and "mapping of knowledge" of the students, update of the lecture topics

2) Projections revisited, homogeneous co-ordinates, example of projection construction, projection of points, lines, triangles and other objects

3) Rasterization, general principles, construction of rasteriazation equations for lines, circles, and ellipses

4) Colours, physics fundaments of colours, colours models used in computer graphics, acquisition and rendering of colour images

5) Geometry algebra - introduction, principles, objects, operations, deonstration and examples of usage, overview of advantages/disadvantages

6) Visibility, methods of visibility detection, representation of scenes, limitations of representation, holography

7) Realistic rendering, rendering of moving objects and scenes, additional aspects of realistic and real-time rendering

In the next part of semester, the course is conducted through a series of seminars where students present a presentation on topic of their choice that is followed by a discussion.

Work placements

Not applicable.

Aims

The aim of the course is to get the student acquanínted with the principles of 3D computer graphics with focus on the contemporary methods used in real-time and photorealistic graphics rendering of 3D scenes.

Specification of controlled education, way of implementation and compensation for absences

During the course, it is necessary to submit the summary of a selected topic and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

  • Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  • Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X

Plus literatura doporučená ve výuce (články).

Recommended reading

  • Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
  • Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
  • Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
  • Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6 
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X

Classification of course in study plans

  • Programme VTI-DR-4 Doctoral

    branch DVI4 , any year of study, winter semester, elective

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Syllabus

In the first part of semester, teaching is through standard "lectures of teacher to students".

Breakdown of topics (example):

1) Introduction to the course, brief evaluation and "mapping of knowledge" of the students, update of the lecture topics

2) Projections revisited, homogeneous co-ordinates, example of projection construction, projection of points, lines, triangles and other objects

3) Rasterization, general principles, construction of rasteriazation equations for lines, circles, and ellipses

4) Colours, physics fundaments of colours, colours models used in computer graphics, acquisition and rendering of colour images

5) Geometry algebra - introduction, principles, objects, operations, deonstration and examples of usage, overview of advantages/disadvantages

6) Visibility, methods of visibility detection, representation of scenes, limitations of representation, holography

7) Realistic rendering, rendering of moving objects and scenes, additional aspects of realistic and real-time rendering

In the next part of semester, the course is conducted through a series of seminars where students present a presentation on topic of their choice that is followed by a discussion.