Publication detail
Hardware Pipeline for Rendering Clouds of Circular Points
HEROUT, A., ZEMČÍK, P.
Original Title
Hardware Pipeline for Rendering Clouds of Circular Points
English Title
Hardware Pipeline for Rendering Clouds of Circular Points
Type
conference paper
Language
en
Original Abstract
This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). The image is rendered by an FPGA chip coupled with a DSP (Digital Signal Processor) on an experimental board. The graphical data is 3D point-clouds - sets of particles that are from the geometrical point of view oriented ellipses in 3D space. Such scene representation seems to be more suitable for potentially many purposes than the most commonly used triangle meshes. The actual experimental implementation which verifies the concept and shows promising results is described.
English abstract
This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). The image is rendered by an FPGA chip coupled with a DSP (Digital Signal Processor) on an experimental board. The graphical data is 3D point-clouds - sets of particles that are from the geometrical point of view oriented ellipses in 3D space. Such scene representation seems to be more suitable for potentially many purposes than the most commonly used triangle meshes. The actual experimental implementation which verifies the concept and shows promising results is described.
Keywords
point clouds, rendering, FPGA, hardware acceleration
RIV year
2005
Released
02.02.2005
Publisher
University of West Bohemia in Pilsen
Location
Plzeň
ISBN
80-903100-7-9
Book
Proceedings of WSCG 2005
Pages from
17
Pages to
22
Pages count
6
Documents
BibTex
@inproceedings{BUT21442,
author="Adam {Herout} and Pavel {Zemčík}",
title="Hardware Pipeline for Rendering Clouds of Circular Points",
annote="This
paper presents an algorithm for image rendering using FPGA (Field-Programmable
Gate Arrays). The image is rendered by an FPGA chip coupled with a DSP (Digital
Signal Processor) on an experimental board. The graphical data is 3D point-clouds
- sets of particles that are from the geometrical point of view oriented ellipses
in 3D space. Such scene representation seems to be more suitable for
potentially many purposes than the most commonly used triangle meshes. The
actual experimental implementation which verifies the concept and shows
promising results is described.",
address="University of West Bohemia in Pilsen",
booktitle="Proceedings of WSCG 2005",
chapter="21442",
institution="University of West Bohemia in Pilsen",
year="2005",
month="february",
pages="17--22",
publisher="University of West Bohemia in Pilsen",
type="conference paper"
}