Publication detail

Hardware Pipeline for Rendering Clouds of Circular Points

HEROUT, A., ZEMČÍK, P.

Original Title

Hardware Pipeline for Rendering Clouds of Circular Points

English Title

Hardware Pipeline for Rendering Clouds of Circular Points

Type

conference paper

Language

en

Original Abstract

This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). The image is rendered by an FPGA chip coupled with a DSP (Digital Signal Processor) on an experimental board. The graphical data is 3D point-clouds - sets of particles that are from the geometrical point of view oriented ellipses in 3D space. Such scene representation seems to be more suitable for potentially many purposes than the most commonly used triangle meshes. The actual experimental implementation which verifies the concept and shows promising results is described.

English abstract

This paper presents an algorithm for image rendering using FPGA (Field-Programmable Gate Arrays). The image is rendered by an FPGA chip coupled with a DSP (Digital Signal Processor) on an experimental board. The graphical data is 3D point-clouds - sets of particles that are from the geometrical point of view oriented ellipses in 3D space. Such scene representation seems to be more suitable for potentially many purposes than the most commonly used triangle meshes. The actual experimental implementation which verifies the concept and shows promising results is described.

Keywords

point clouds, rendering, FPGA, hardware acceleration

RIV year

2005

Released

02.02.2005

Publisher

University of West Bohemia in Pilsen

Location

Plzeň

ISBN

80-903100-7-9

Book

Proceedings of WSCG 2005

Pages from

17

Pages to

22

Pages count

6

Documents

BibTex


@inproceedings{BUT21442,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Hardware Pipeline for Rendering Clouds of Circular Points",
  annote="This
paper presents an algorithm for image rendering using FPGA (Field-Programmable
Gate Arrays). The image is rendered by an FPGA chip coupled with a DSP (Digital
Signal Processor) on an experimental board. The graphical data is 3D point-clouds
- sets of particles that are from the geometrical point of view oriented ellipses
in 3D space. Such scene representation seems to be more suitable for
potentially many purposes than the most commonly used triangle meshes. The
actual experimental implementation which verifies the concept and shows
promising results is described.",
  address="University of West Bohemia in Pilsen",
  booktitle="Proceedings of WSCG 2005",
  chapter="21442",
  institution="University of West Bohemia in Pilsen",
  year="2005",
  month="february",
  pages="17--22",
  publisher="University of West Bohemia in Pilsen",
  type="conference paper"
}