Publication detail

Conceptual Learning of Electric and Electronic Circuits With Gamification

PASTUSHENKO, O. GEURTS, L. HRUŠKA, T.

Original Title

Conceptual Learning of Electric and Electronic Circuits With Gamification

English Title

Conceptual Learning of Electric and Electronic Circuits With Gamification

Type

conference paper

Language

en

Original Abstract

In recent years there has been major growth in the use of gamification in education. It can be utilized to develop assignments or learning environments. Lots of studies have already proven the positive impact of introducing such tools to students. This paper examines how gamification techniques can be used in the electrical engineering course. It describes the developed tool, future opportunities and possible extensions. The CLR: Current Surf is a nice illustration of combining visualizations with game elements to create highly motivating learning environments. It provides students with a choice of a way of exploring new material: active learning by interacting with a visualization tool, which helps to simulate the altering of circuit's components values, or learning new concepts while passing levels in the gamified environment. Future steps of the project will include the evaluation and gathering students' feedback.

English abstract

In recent years there has been major growth in the use of gamification in education. It can be utilized to develop assignments or learning environments. Lots of studies have already proven the positive impact of introducing such tools to students. This paper examines how gamification techniques can be used in the electrical engineering course. It describes the developed tool, future opportunities and possible extensions. The CLR: Current Surf is a nice illustration of combining visualizations with game elements to create highly motivating learning environments. It provides students with a choice of a way of exploring new material: active learning by interacting with a visualization tool, which helps to simulate the altering of circuit's components values, or learning new concepts while passing levels in the gamified environment. Future steps of the project will include the evaluation and gathering students' feedback.

Keywords

gamification; innovative engineering education; conceptual understanding; students' motivation;

Released

03.09.2019

Publisher

Association for Computing Machinery

Location

Barcelona

ISBN

978-1-4503-6871-1

Book

Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion

Edition

Extended Abstracts

Edition number

NEUVEDEN

Pages from

589

Pages to

596

Pages count

8

URL

Documents

BibTex


@inproceedings{BUT161463,
  author="Olena {Pastushenko} and Tomáš {Hruška}",
  title="Conceptual Learning of Electric and Electronic Circuits With Gamification",
  annote="In recent years there has been major growth in the use of gamification in
education. It can be utilized to develop assignments or learning environments.
Lots of studies have already proven the positive impact of introducing such tools
to students. This paper examines how gamification techniques can be used in the
electrical engineering course. It describes the developed tool, future
opportunities and possible extensions. The CLR: Current Surf is a nice
illustration of combining visualizations with game elements to create highly
motivating learning environments. It provides students with a choice of a way of
exploring new material: active learning by interacting with a visualization tool,
which helps to simulate the altering of circuit's components values, or learning
new concepts while passing levels in the gamified environment. Future steps of
the project will include the evaluation and gathering students' feedback.",
  address="Association for Computing Machinery",
  booktitle="Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion",
  chapter="161463",
  doi="10.1145/3341215.3356305",
  edition="Extended Abstracts",
  howpublished="online",
  institution="Association for Computing Machinery",
  year="2019",
  month="september",
  pages="589--596",
  publisher="Association for Computing Machinery",
  type="conference paper"
}