Publication detail

Spatial Interface Design

KADLEC, J., CHUDÝ, R.

Original Title

Spatial Interface Design

English Title

Spatial Interface Design

Type

journal article - other

Language

en

Original Abstract

Present-day virtual user interfaces tend to rely on the concept of rendering real objects known from the physical world. The main goal of such interfaces is usually the creation of easily controlled and well-known environments.

This document describes two different approaches (artistic concept and a technological implementation) to the creation of virtual environment. It renders common problems related to the visualization of hierarchical structures within the reality-like frame. Hierarchical structures are usually too large to be displayed at once- even partially. A typical example is the classical file system with thousands of files and folders. The incoherence within the abstract hierarchical representation transformed into a real-world structure results in heavy limitations of the reality-like environments.

This document is also addressing the basic questions related to the creation of 3D interfaces. It is an attempt to provide sufficient arguments to show the value of such interfaces.

English abstract

Present-day virtual user interfaces tend to rely on the concept of rendering real objects known from the physical world. The main goal of such interfaces is usually the creation of easily controlled and well-known environments.

This document describes two different approaches (artistic concept and a technological implementation) to the creation of virtual environment. It renders common problems related to the visualization of hierarchical structures within the reality-like frame. Hierarchical structures are usually too large to be displayed at once- even partially. A typical example is the classical file system with thousands of files and folders. The incoherence within the abstract hierarchical representation transformed into a real-world structure results in heavy limitations of the reality-like environments.

This document is also addressing the basic questions related to the creation of 3D interfaces. It is an attempt to provide sufficient arguments to show the value of such interfaces.

Keywords

virtual, user, interface, room, reality, 3D, three, dimensional

RIV year

2004

Released

28.06.2004

Location

Brno

ISBN

1213-161X

Periodical

ElectronicsLetters.com - http://www.electronicsletters.com

Year of study

2004

Number

1

State

CZ

Pages from

1

Pages to

13

Pages count

13

Documents

BibTex


@article{BUT45724,
  author="Jaroslav {Kadlec} and Robert {Chudý}",
  title="Spatial Interface Design",
  annote="Present-day virtual user interfaces tend to rely on the concept of rendering real objects known from the physical world. The main goal of such interfaces is usually the creation of easily controlled and well-known environments. 

This document describes two different approaches (artistic concept and a technological implementation) to the creation of virtual environment. It renders common problems related to the visualization of hierarchical structures within the reality-like frame. Hierarchical structures are usually too large to be displayed at once- even partially. A typical example is the classical file system with thousands of files and folders. The incoherence within the abstract hierarchical representation transformed into a real-world structure results in heavy limitations of the reality-like environments.

This document is also addressing the basic questions related to the creation of 3D interfaces. It is an attempt to provide sufficient arguments to show the value of such interfaces.", booktitle="Electronics Letters", chapter="45724", journal="ElectronicsLetters.com - http://www.electronicsletters.com", number="1", volume="2004", year="2004", month="june", pages="1--13", type="journal article - other" }